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Thread: Kimura Kazuhiko

  1. #1

    Kimura Kazuhiko


    Personal Information

    Name: Kimura Kazuhiko
    Online ID: SutaRaito (pun, i.e. star right)
    Age: 17
    Gender: Male
    Appearance:
    Miscellaneous:

  2. #2
    Avatars


    Name: Charlemagne
    Title: Charles le Mange | King of Faith | Hero of Aincrad
    Appearance: Charlemagne appears as a young man with black and white hair and blue eyes. His attire consists mainly of a black and white tunic with blue accents, black pants, thigh-high armored boots, and a short white cape with a black edge. Aside from his boots, his left arm has a gauntlet, and he wears a set of faulds at his waist. A sword scabbard hangs at his left side, and red marks coat his right gloved arm.
    Race: Human
    Level: 77
    Parameter:

    Strength: A
    Endurance: C
    Agility: B
    Mana: A
    Luck: A
    Artifact: A+

    Type: Mage
    Major Class: Saber (Paladin)

    Alpha Skill - Sacred Oath: By declaring a Sacred Oath, so long as the purpose is a noble one, Charlemagne increases all of his own parameters by a full grade for the sake of completing the oath. If he were to act against it however, his parameters would each suffer a two-grade demerit unless he were freed of the oath. In taking this as his first active Skill, Charlemagne put his honor on the line from the very beginning.
    Beta Skill - Heaven's Fury: An attack that does not use a weapon, relying instead on magic. Charlemagne focuses his mana on a single location and calls upon the heavens themselves to smite his target with a powerful beam of light. As it is an attack not from his own body, only the act of targeting consumes Charlemagne's mana. By expending his energy repeatedly, he is able to sustain the beam or use himself as its spawn location as if it were his own attack.
    Gamma Skill - A King's Blade: A holy veil that shrouds all allies in its splendor. Affected allies receive the benefit of Charlemagne's light-attribute mana which provides a powerful defense against all elements, and nigh-immunity to all things dark or considered evil. Charlemagne is incapable of utilizing his later active Skills while invoking A King's Blade, but in exchange, his allies are granted the force of his own strikes as if he were attacking in unison with them. If his allies are afflicted by status ailments or wounds, they even receive recovery over time. In this case, Charlemagne's comrade who suffers the most is automatically focused by the ability for its duration, until all are made well.
    Delta Skill - A Hero's Blade: A holy veil overtakes Charlemagne's blade. A Hero's Blade is to be used when A King's Blade cannot suffice. Charlemagne considers this skill one to invoke only when he fights alone or his comrades are not at risk, as it is a technique of sheer continuous offense that offers no supportive ability to others. Using A Hero's Blade allows Charlemagne the ability to cleave through defensive abilities while nullifying all evil in his sword's path.
    Omega Skill - Joyeuse Ordre: Exemplify the King's Heroics, O' Twelve Traveling Swords: The holy sword Joyeuse splits and transforms into each weapon of the Twelve Paladins, which then rain down an onslaught. Tellingly, only Charlemagne can use the true power of this mythical sword. Charlemagne's Skill Holy Knight Emperor is what allows the activation of this ability. In terms of pure destructive ability, it’s comparable to a blow from Roland’s Durandal with its True Name released. However, as Charlemagne is more a king than a knight, he’d be defeated in a head-on collision with someone like Roland. But through Charlemagne’s kingly courage… That is, when showing his dignity as a king, the legends of the Twelve Paladins is infused within that 'illusion’, and one more 'Joyeuse’ is added each time. Instead of being swapped out, they join in. The simple calculation is that it can become thirteen times stronger, however the destructive potential will be further magnified depending on his kingly charisma.

    Twelve “Joyeuse” are added pictorially, and they attack while moving freely, including one that he wields. In addition, the 'range’ and 'maximum capture’ are 1 because this ability is a blade pointed at itself. In terms of attack range, it is considered a medium range Anti-Army Skill. The supreme thirteen strikes that neither the most skilled swordsman nor the mightiest sword can replicate. However, this destructive power depends on just how kingly Charlemagne can be.

    Minor Class: (LV 51)

    Alpha Skill: (LV 60)
    Beta Skill: (LV 70)
    Gamma Skill: (LV 80)
    Delta Skill: (LV 90)
    Omega Skill: (LV 100)

    Support Skills

    Support #1 - Mana Burst (Light): A subspecies of Mana Burst that is allowed only to saints, holy maidens, and holy knights. It is endowed with advantage towards the evil aligned.
    Support #2 - Over the Royal Road: A self-admonition type Skill that displays its effects by having the user stick to the attitude of wanting to be a king. It contributes to the improvement of a portion of his parameters, but he ends up weakening upon taking a conduct that violates that kingship. In Charlemagne's case, this means that he "gets weakened when doing something lame" and that "some sort of gauge rises when doing things that he finds cool".
    Support #3 - Holy Knight Emperor: It provides a tremendous Charisma, improved attacks against the demonic, improved defenses against Divinity, aptitude for weapons of the holy attribute and others. Also, this skill makes possible to invoke the Omega Skill, Joyeuse Ordre.
    Support #4 - Consecrated Entity: A Skill that is always active, granting Charlemagne immunity to ailments. He cannot be poisoned or otherwise afflicted by magical means, though even he seems susceptible to the common cold. . .
    Support #5 - Divine Sense: The presence of strong evil registers on Charlemagne's senses like a noxious odor, and powerful good rings like heavenly music in his ears. He knows the location of any celestial, fiend, or undead within a hundred meters of him that is not behind total magical cover. He knows the type (celestial, fiend, or undead etc.) of any being whose presence he senses, but not its exact identity. Within the same radius, he also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

    Sub-Class
    Skill #1:
    Skill #2:
    Skill #3:
    Skill #4:
    Skill #5:

    Equipment:

    Gear:

    Head
    Shoulders
    Torso
    Wrists
    Hands
    Waist
    Legs
    Feet

    Primary Weapon - Joyeuse: Joyeuse is the holy sword of Charlemagne. It is referred to as a peerless sword whose colors changes 30 times a day. In addition, it is said that the head of the holy lance Longinus is stored inside its pommel as an Artifact. The name means "merry" or "joy" in French.
    Spoiler:

    Offhand/Secondary Weapon:
    Accessory #1:
    Accessory #2:
    Accessory #3:
    Artifact:

    Mystic Code:

    Mounts:

  3. #3
    Avatars


    Name: Charlemagne
    Title: Charles le Mange | King of Faith | Hero of Aincrad
    Appearance: Charlemagne appears as a young man with black and white hair and blue eyes. His attire consists mainly of a black and white tunic with blue accents, black pants, thigh-high armored boots, and a short white cape with a black edge. Aside from his boots, his left arm has a gauntlet, and he wears a set of faulds at his waist. A sword scabbard hangs at his left side, and red marks coat his right gloved arm.
    Race: Human
    Level: 77
    Parameter:

    Strength: A+
    Endurance: B
    Agility: B+
    Mana: A+
    Luck: A+
    Artifact: A++

    Type: Champion
    Major Class: Ruler (Paladin)

    Alpha Skill - Sacred Oath: By declaring a Sacred Oath, so long as the purpose is a noble one, Charlemagne increases all of his own parameters by a full grade for the sake of completing the oath. If he were to act against it however, his parameters would each suffer a two-grade demerit unless he were freed of the oath. In taking this as his first active Skill, Charlemagne put his honor on the line from the very beginning.
    Beta Skill - Heaven's Fury: An attack that does not use a weapon, relying instead on magic. Charlemagne focuses his mana on a single location and calls upon the heavens themselves to smite his target with a powerful beam of light. As it is an attack not from his own body, only the act of targeting consumes Charlemagne's mana. By expending his energy repeatedly, he is able to sustain the beam or use himself as its spawn location as if it were his own attack.
    Gamma Skill - A King's Blade: A holy veil that shrouds all allies in its splendor. Affected allies receive the benefit of Charlemagne's light-attribute mana which provides a powerful defense against all elements, and nigh-immunity to all things dark or considered evil. Charlemagne is incapable of utilizing his later active Skills while invoking A King's Blade, but in exchange, his allies are granted the force of his own strikes as if he were attacking in unison with them. If his allies are afflicted by status ailments or wounds, they even receive recovery over time. In this case, Charlemagne's comrade who suffers the most is automatically focused by the ability for its duration, until all are made well.
    Delta Skill - A Hero's Blade: A holy veil overtakes Charlemagne's blade. A Hero's Blade is to be used when A King's Blade cannot suffice. Charlemagne considers this skill one to invoke only when he fights alone or his comrades are not at risk, as it is a technique of sheer continuous offense that offers no supportive ability to others. Using A Hero's Blade allows Charlemagne the ability to cleave through defensive abilities while nullifying all evil in his sword's path.
    Omega Skill - Joyeuse Ordre: Exemplify the King's Heroics, O' Twelve Traveling Swords: The holy sword Joyeuse splits and transforms into each weapon of the Twelve Paladins, which then rain down an onslaught. Tellingly, only Charlemagne can use the true power of this mythical sword. Charlemagne's Skill Holy Knight Emperor is what allows the activation of this ability. In terms of pure destructive ability, it’s comparable to a blow from Roland’s Durandal with its True Name released. However, as Charlemagne is more a king than a knight, he’d be defeated in a head-on collision with someone like Roland. But through Charlemagne’s kingly courage… That is, when showing his dignity as a king, the legends of the Twelve Paladins is infused within that 'illusion’, and one more 'Joyeuse’ is added each time. Instead of being swapped out, they join in. The simple calculation is that it can become thirteen times stronger, however the destructive potential will be further magnified depending on his kingly charisma.

    Twelve “Joyeuse” are added pictorially, and they attack while moving freely, including one that he wields. In addition, the 'range’ and 'maximum capture’ are 1 because this ability is a blade pointed at itself. In terms of attack range, it is considered a medium range Anti-Army Skill. The supreme thirteen strikes that neither the most skilled swordsman nor the mightiest sword can replicate. However, this destructive power depends on just how kingly Charlemagne can be.

    Minor Class: (LV 51)

    Alpha Skill: (LV 60)
    Beta Skill: (LV 70)
    Gamma Skill: (LV 80)
    Delta Skill: (LV 90)
    Omega Skill: (LV 100)

    Support Skills

    Support #1 - Mana Burst (Starlight) (A+): A Skill that combines Mana Burst (Light), Mana Burst (Star) and Mana Burst (Cosmos). This Mana Burst takes the form of a soft light that radiates every color on the spectrum. It retains Mana Burst (Light)'s effectiveness against evil, even becoming more powerful, but gains a similar effectiveness against all things terrestrial and all things lacking divinity. When using it, Charlemagne also gains the ability to fly, as it seems to generate the same wings as Joyeuse Ordre.
    Support #2 - Protection of the Faith (A): A Skill possessed only by those who have sacrificed themselves for a religious view. It is the absoluteness of one’s body and mind that was born from their beliefs. With this Skill, Charlemagne is immune to all forms of negative status, and both he and his allies are blessed by a holy light that heals all minor injuries and nullifies offensive magecraft below C-rank.
    Support #3 - Ceremonial Reformation (A): A Skill which improves the functionality of the peoples and lands under the user's control. In combat, it increases each of his comrade's parameters by one grade, though they cannot exceed the Skill Ceremonial Reformation as Charlemagne possesses it. Also, this skill makes possible to invoke the Omega Skill, Joyeuse Ordre.
    Support #4 - Great Emperor Privilege (EX): An evolved form of the Skill Imperial Privilege, which allows the user to acquire Skills they don't possess for a short time. Great Emperor Privilege upgrades the original Skill, allowing Charlemagne to acquire a Skill and raise it to its highest level, even if the one he gained it from had only E-rank.
    Support #5 - Divine Sense: The presence of strong evil registers on Charlemagne's senses like a noxious odor, and powerful good rings like heavenly music in his ears. He knows the location of any celestial, fiend, or undead within a hundred meters of him that is not behind total magical cover. He knows the type (celestial, fiend, or undead etc.) of any being whose presence he senses, but not its exact identity. Within the same radius, he also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

    Sub-Class
    Skill #1:
    Skill #2:
    Skill #3:
    Skill #4:
    Skill #5:

    Equipment:

    Gear:

    Head
    Shoulders
    Torso
    Wrists
    Hands
    Waist
    Legs
    Feet

    Primary Weapon - Joyeuse: Joyeuse is the holy sword of Charlemagne. It is referred to as a peerless sword whose colors changes 30 times a day. In addition, it is said that the head of the holy lance Longinus is stored inside its pommel as an Artifact. The name means "merry" or "joy" in French.
    Spoiler:

    Offhand/Secondary Weapon:
    Accessory #1:
    Accessory #2:
    Accessory #3:
    Artifact:

    Mystic Code:

    Mounts:

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