Kidō (鬼道, "demon way", or "spirit way")

Kidō is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell will be diminished.


Kidō Mechanics
Each spell is graded on a scale from 1 to 99, the latter being the most powerful and the most difficult to perform. The scale is a measure of difficulty, as there can be multiple spells which share the same level. To use Kidō, a Shinigami must recite the specific incantation for the spell, which is often long and requires a few seconds to speak.

This weakness can be negated by Shinigami capable of using Eishohaki, a technique that releases Kidō without a spirit chant. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail. The most skilled experts are capable of using this technique to amazing effect.
The power of a spell relies on the power of the user, as even a low-level spell can be utterly devastating when utilized by a high-class Shinigami. Kidō can be used for practical purposes as well. It has been demonstrated that a Kidō spell can be used to light a dark hallway if the spell is tweaked in the right way, albeit with less power.

Kidō Classification
There are three main types of Kidō: binding spells, destruction spells, and healing spells.
Bakudō (縛道, Way of Binding): Supplementary spells which can immobilize an enemy or have an effect besides a direct strike. They may seem subtle, but these spells can give their users a tactical advantage when used properly. These are a broad category of defensive spells which block/repel attacks or freezes enemies in place. This class of spells include Kidō Barriers & Seals.
Barriers (結界, Kekkai): Focused spiritual energy formed into a solid form of energy. This energy can take on many shapes or colors as determined by the user. Barriers are protective in nature, and can be as simple as a barrier only protecting one direction or encompassing all sides of an area. Barriers can be used for containment, and some barriers can be used offensively. Barriers can mask spiritual pressure and can make one spiritually and physically invisible. The strength of a barrier is dependent upon the power of the user. Weak barriers are easily breakable, while strong ones can last for centuries. Barriers created by noble blood are said to be unbreakable by those of lesser status. Certain barriers can be placed beforehand and activated later, while others require certain artifacts and time to activate.
Seals (封, Fū): Somewhat similar to barriers, but far more powerful and require far more preparation to create. Seals can only be used by those of sufficient spiritual power being who are meant to hold the most powerful and/or dangerous artifacts or beings. Seals are usually hard to break.
Hadō (破道, Way of Destruction): Offensive spells which inflict direct damage to the enemy. Their effectiveness differs depending on the user. It is said the effectiveness of the higher-ranked spells are beyond imagination.
Gisei Hadō (犠牲破道, Sacrificial Way of Destruction): A particular offensive spell like Ittō Kasō that requires the user to sacrifice a certain portion of themselves in order use it.
Kaidō (回道, Turn Way): Also known as healing Kidō (治療用鬼道, chiryōyō kidō). These spells do not have known names, numbers, or incantations to cast, and simply heal the target. As the user holds his/her hands above the patient's wounds, his/her palms glow with green spiritual energy to facilitate healing. When one heals with regular healing kidō, they perform Reiatsu restoration first. By doing so, one can attempt to recover the physical body using the patient's restored reiatsu and the healer's external reiatsu. Therefore, restoring the reiatsu when the physical body is in a fully healed state is no trouble at all.

Forbidden Kidō
A form of classification for Kidō spells which are considered illegal by Soul Society. The use of such spells will commonly result in some form of lengthy imprisonment or worse. The Kidō spells which fall under this class are those which involve the manipulation of space and time and Kidō which sacrifices the self.

Incantation Classes
Eishōhaki (詠唱破棄, Incantation Abandonment): A class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (e.g. explode in the user's face). The most skilled experts are capable of using this technique to amazing effect.
Nijū Eishō (二重詠唱, Twofold Incantation): a class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse their opponent at the same time.
Kōjutsu Eishō (後述詠唱, Spoken-After Incantation): A class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up.
Kidō is commonly used in instances of surprise attacks, rather than all-out assaults, being most effective when one's opponent does not see it coming. Kidō is usable with just the spell name and no incantation or spell number.

Kidō Combat
Though Kidō is commonly used by Shinigami in combat, it has several weaknesses that make it difficult to use for that purpose. All of the spells have fairly long incantations and require concentration; because of this, the person using the Kidō leaves themself open to attack during the duration of the incantation. In addition, if an opponent is familiar with Kidō, there is the possibility of them identifying the spell by its incantation before it can even be used. However, highly skilled Kidō users can use various techniques to counter these weaknesses, such as Eishohaki and "Double Incantation", which involves mixing the incantations of two or more Kidō spells together to save time and confuse ones opponent. A rarer use of Kidō is mixing various spells (such as Bakudō and Hadō together) for unique effects, which is the mark of skilled user. Kidō is commonly seen used in instances of surprise attacks rather then all out assaults, being most effective when one's opponent doesn't see it coming.


Bakudō (縛道, "way of binding")

Bakudō (Binding spells): are a broad category of defensive, communication, binding, tracking and sealing spells.

#1 - Sai (塞, Restrain): The practitioner points his/her index and middle fingers at the intended target(s), causing the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people.
Incantation: Unknown.
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#4 - Hainawa (這縄, Crawling Rope): Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them.
Incantation: Unknown.
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#8 - Seki (斥, Repulse): The practitioner generates an orb of light blue energy which seems to temporarily paralyze and repel whatever strikes it.
Incantation: Unknown.
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#9 - Geki (撃, Strike): As the practitioner draws the symbols of the spell in the air, his/her entire body permeates a red energy, which engulfs the body of the target, causing complete paralysis.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
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#9 - Hōrin (崩輪, Disintegrating Circle): Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
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#21 - Sekienton (赤煙遁, Red Smoke Escape): As the practitioner places the palms of their hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Incantation: Unknown.
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#26 - Kyokko (曲光, Curved Light): Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
Incantation: Unknown.
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#30 - Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam): Generating a burst of crackling yellow energy in his/her palm, the practitioner uses this energy to draw an inverted yellow triangle, which generates solidified energy in the shape of smaller triangles from its three points. The smaller triangles fire and hit the intended target, pinning him/her against a nearby surface by slamming into his/her body in three places in the shape of a perfect triangle and immobilizing them.
Incantation: Unknown.
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#37 - Tsuriboshi (吊星, Suspending Star): Creates a ball of blue energy which fires out six ropes from its center. As the ropes attach themselves to nearby sturdy objects, the energy in the center solidifies into a flat elastic-like cushion, which catches falling objects.
Incantation: Unknown.
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#39 - Enkosen (円閘扇, Arc Shield): Using either both hands or his/her Zanpakutō in a blocking motion, the practitioner generates a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of themselves, blocking an opponent's attack.
Incantation: Unknown.
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#58 - Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows): It tracks and locates any spiritual force the user focuses on. The practitioner draws a circle, with the appropriate symbols set apart in four quadrants upon the ground, using a black powder. When they place their palms down under the circle to activate the spell, the circle glows with a blue light as the symbols within the circle are animated, causing various numbers to appear within until the specific set is found. The number set correlates to longitude and latitude.
Incantation: Unknown.
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#61 - Rikujōkōrō (六杖光牢, Six Rods Prison of Light): Pointing his/her index finger at the target, the practitioner generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place. The target is unable to move any part of their body, including the parts which were not struck by the beams.
Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
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#62 - Hyapporankan (百歩欄干, Hundred Steps Fence): Generating a blue-white glowing rod of energy in his/her hand, the practitioner throws it at the intended target. It multiplies into a hundred more rods, which rain down on the target and pin him or her against a solid surface, completely immobilizing them. It is hard to dodge in a small area.
Incantation: Unknown.
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#63 - Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes): Raising his/her palm up to the target, the practitioner closes his/her hand into a fist and calls forth yellow energy, taking a form of very thick rope, which binds the upper body of the target.
Incantation: Unknown.
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#73 - Tozanshō (倒山晶, Inverse Mountain Crystal): As the spell ignites at a single point, blue energy extends upward to four points and forms an inverted pyramid, which solidifies into a barrier around the caster. The spell is usable around other already active spells. It can be used to trap others inside of it.
Incantation: Unknown.
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#75 - Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars): As the practitioner clasps their hands together, five small yellow orbs with skinny tails emerge from between their clasped hands and move above the practitioner's head before forming a circle of five. Raising their clasped hands above their head, the practitioner slams them downward, sending the orbs into the ground. As a bright light is generated in the sky above the intended target, five tall and thick pillars, which are connected to each other by chains, pin the target to the ground.
Incantation: Unknown.
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#77 - Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air): Transmits one's voice to a large number of people simultaneously, often utilized during large-scale battles. Tenteikūra is primarily used for communication. The practitioner draws symbols upon his/her arms, hands, and the ground using a black powder or their own blood. Holding his/her palms out in front of themselves, the practitioner generates a glowing rectangular box and performs various hand movements to create various root-like extensions in the air, which connect to the glowing rectangle. Placing his/her hands up to the rectangle, the practitioner activates the spell, causing the root-like extensions to glow and create a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Incantation: Unknown.
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#79 - Kuyō Shibari (九曜縛, Nine Sunlight Traps): The practitioner creates eight black holes with purple outlines which emit spiritual energy in the space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest, immobilizing the target.
Incantation: Unknown.
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#81 - Danku (斷空, Splitting Void): A defensive wall is created to protect against an enemy's attack. The practitioner creates a translucent barrier in the form of a large rectangular wall.
Incantation: Unknown.
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#99, Part 1 - Kin (禁, Seal): The practitioner holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately, causing their target's arms to be bound to their back with spiritual fabric and iron shafts
Incantation: Unknown.
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#99, Part 2 - Bankin (卍禁, Great seal): The practitioner slams his/her fingers into the ground and releases white spiritual energy, which coalesces into a white fabric. As the fabric wraps around the opponent, (First Song), the opponent is impaled by numerous metal bolts (Second Song) before being smashed with an immense metal cube from above (Final Song).
Incantation: "First Song - Halting Wrap"
"Second Song - Hundred Serial Bolts"
"Final Song - Full Ban Great Mount"
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Hadō (破道, "way of destruction")

Hadō (Destructive spells): refer to offensive spells which harm an enemy or cause damage.

#1 - Shō (衝, Thrust): As the practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner.
Incantation: Unknown.
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#4 - Byakurai (白雷, Pale Lightning): The practitioner gathers high-density spiritual energy, which they discharge from both hands. Alternatively, the practitioner points at the intended target with their index finger and generates a concentrated bolt of lighting to use against the target.
Incantation: Unknown.
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#11 - Tsuzuri Raiden (製本雷, Bound Lightning): The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.
Incantation: Unknown.
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#12 - Fushibi (伏火, Ambush Flare): When this spell is used in conjunction with Shakkahō and a Kidō net, it can entangle multiple opponents, resulting in a large explosion around all of them.
Incantation: Unknown.
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#31 - Shakkahō (赤火砲, Shot of Red Fire): Generating high-temperature flames, the practitioner discharges it from one or both hands. The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small, medium, or large, depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy, and in both instances, the spell causes concussive as well as burn damage. It is one of the mid-level Hadō spells as well as one of the common spells taught at the Shin'ō Academy. It tends to be many Shinigami's default offensive spell, for both those well versed and not well versed in Kidō. However, the spell does not necessarily have to be used for offensive purposes, and can be used as a source of light in dark places.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
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#32 - Ōkasen (黄火閃, Yellow Fire Flash): Raising their Zanpakutō horizontally in front of them, the practitioner generates a yellow orb, which widens itself along the length of their sword. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target. A hand can be used as a catalyst for the spell instead of a Zanpakutō, but it produces a shorter arc.
Incantation: Unknown.
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#33 - Sōkatsui (蒼火墜, Blue Fire, Crash Down): Blue flames discharge from the palm. The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it. Depending on the user's proficiency with the technique, it can damage an opponent's Bankai.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
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#36 - Kongōbaku (金剛漠爆, Adamantine Blast): A blast of spherical red energy, similar in strength to Hadō #33. Sōkatsui.
Incantation: Unknown.
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#54 - Haien (廃炎, Abolishing Flames): A flame attack which eradicates the very existence of its target. The practitioner fires an oblong blast of purple energy from their hand which completely incinerates a target upon contact.
Incantation: Unknown.
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#57 - Daichi Tenyō (大地転踊, Upturned Earth Dance): The practitioner thrusts their hands outward, causing objects around them to levitate and throwing them toward the destination which the wielder chooses. The technique is precise enough to counter opposing flying objects.
Incantation: Unknown.
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#58 - Tenran (闐嵐, Orchid Sky): Levitating their sheathed Zanpakutō in front of them, the practitioner lightly hits one of its ends, causing it to spin like a fan. Stopping it, the practitioner creates a widening tornado-like blast, which is fired toward the target. A hand can be used as a catalyst for the spell if the Zanpakutō is not available.
Incantation: Unknown.
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#63 - Raikōhō (雷吼炮, Thunder Roar Cannon): Generating an orb of yellow lighting above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
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#63 - Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down): An advanced form of Hadō #33. Sōkatsui, it has twice the effectiveness. Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast. It is essentially a doubled version of Hadō #33. Sōkatsui because the user fires two bursts of blue energy with much greater potency than the single shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
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#66 - Gaki Rekkō (牙気裂光, Raging Light Fang): Creates a circle of energy before firing multiple blasts of green light from its center in a cage-like formation.
Incantation: Unknown.
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#78 - Zangerin (斬華輪, Cutting Flower Ring): The practitioner generates a large amount of energy from their Zanpakutō before blasting it outward with enough power to level a building.
Incantation: Unknown.
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#86 - Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm): The practitioner fires a massive wave of ice which freezes its targets and the surrounding area. It is strong enough to destroy a group of Menos Grande with its sheer power and break through Bakudō #81. Dankū, which can block any destructive spell numbered 89 or less, though it took around fifteen seconds to do so.
Incantation: Unknown.
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#88 - Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon): A high-level Hadō which only Kidō masters can use. The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy, which creates an enormous explosion upon impact.
Incantation: Unknown.
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#90 - Kurohitsugi (黒棺, Black Coffin): Kurohitsugi is a high-level Kidō which seals its target in a black spiritual coffin. The practitioner generates purple/black spiritual energy, which envelops the target with a powerful torrent of gravity before taking the form of a box of black energy, covered in several spear-like protrusions which pierce the box, lacerating the one inside from head to toe. When used with the incantation, it is noticeably different in appearance. The sky appears to darken as multiple boxes of black energy appear, each of them topped off with cross-shaped spears, before they multiply and close in on their victim. It is said that, at least with the incantation, it has the power to distort space and time.
Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
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#91 - Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear): Generating ten pink energy points around themselves, the practitioner fires them all at their target, resulting in an exceedingly devastating explosion.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
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#96 - Ittō Kasō (一刀火葬, Single Blade Cremation): Ittō Kasō is a forbidden offensive technique. The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, it is referred as the spell of sacrifice. The spell causes a brief shockwave followed by a massive pillar of red fire to erupt from the ground in the shape of a katana's tip. The blast from the pillar is so forceful that it can completely obliterate all buildings within its vicinity. By using this spell, the user loses his left arm.
Incantation: Unknown.
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These spells are not explicitly stated to be in one category or the other. They have no official number, but may be earned through training more selective than categorized spells.

?? - Jūgeki Byakurai (重撃白雷, Heavy-Strike Pale Lightning): A modified version of Hadō #4. Byakurai. Unlike its unmodified counterpart, this spell takes the appearance of a red beam powerful enough to pierce through a durable foe, from a considerable distance.
Incantation: Unknown.
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40 - Hakufuku (白伏, White Crawl): As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and become unfocused as their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether, later awakening with an unclear memory of what occurred.
Incantation: Unknown.
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60 - Kyōmon (鏡門, Mirror Door): This creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
Incantation: Unknown.
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?? - Sentan Hakuja (千反白蛇, Thousand-Coil White Snake): A long, white piece of cloth is spun around to incorporate targets within its coils. As the cloth tightens, with a white flash, it teleports the targets to another location
Incantation: Unknown.
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80 - Unnamed Transportation Spell: By throwing special sheets of paper into the area, the user can form a green orb of bright light around themself, teleporting themself and anyone they touch to any desired location. While teleporting, the said people's Reiatsu is completely masked.
Incantation: Unknown.
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90 - Unnamed Barrier: This forms a green pyramid-shaped barrier around a the caster. It is immensely strong, able to resist all but the strongest of attacks.
Incantation: Unknown.
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100 - Shisō Kekkai (四葬結界, Quad Burial Barrier): This technique seals and locks away a person. Before it is invoked, four spears are used to trap the target by their hands and legs. Once invoked, the target rises up into the sky and is then sealed in a black coffin-like box with chains wrapping around it. The four spears then pierce the box all at once. It is seemingly able to keep a person sealed for several hundreds of years.
Incantation: Unknown.
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?? - Ura Hadō: Sannodō — Teppūsatsu (裏破道: 三の道 — 鉄風殺, Hidden Way of Destruction: Third Path — Iron Wind Murder): The practitioner makes a chopping motion with their hand, creating an aura shaped like the head of a large dragon that blows a powerful wind from its mouth at the enemy.
Incantation: Unknown.
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105 - Hachigyō Sougai (8 Joined Twin Cliffs): The barrier is a double dislocation barrier, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is so powerful and unique in composition that it cannot be undone by Shinigami Kidō. Actual casting cost is equivalent to a #70 spell.
Incantation: Unknown.
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112 - Ryūbi no Jōmon (竜尾の城門, The Gate of Dragon Tail): The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door like barrier between the caster and the opponent. Actual casting cost is equivalent to a #80 spell.
Incantation: "Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption."
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123 - Kokō no Jōmon (虎咬の城門, The Gate of Tiger Fang): This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier. Actual casting cost is equivalent to a #80 spell.
Incantation: Unknown.
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135 - Kikai no Jōmon (亀鎧の城門, The Gate of Turtle Shell): This barrier is created by many small hexagons combining to form a honeycomb-like structure. Actual casting cost is equivalent to a #80 spell.
Incantation: Unknown.
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150 - Hōyoku no Jōmon (鳳翼の城門, The Gate of Phoenix Wings): This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body. Actual casting cost is equivalent to a #80 spell.
Incantation: Unknown.
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?? - Shijū no Saimon (四獣の塞門, The Gate of Four Beasts): This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers comes together they create a rectangular prison like barrier around the opponent.
Incantation: Unknown.
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135 - Jikanteishi (時間停止, Temporal Stasis): A forbidden spell. It is a spell that halts time in a specific area.
Incantation: Unknown.
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135 - Kūkanten'i (空間転位, Spatial Displacement): A forbidden spell used to teleport a specified portion of space from one point to another, transporting even other active Kidō spells.
Incantation: Unknown.
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