「The TARDIS」

TARDIS is a space and time travel ship. Capable of dematerializing from their current location and rematerializing on any planet in the universe and at any point in that planet's history, the TARDIS is in many ways the ultimate invention of Kumori Shuren. The name TARDIS is an acronym that stands for Time And Relative Dimension(s) In Space, and the word Tardis means Time-Ship. As such it is primarily used as research platforms for gathering historical data about the universe. TARDIS is specifically designed to never change history. As such it can blend in to its environment by changing its exterior appearance. It can appear as a tree, a door, or (in one particularly infamous instance) a Metropolitan Police Telephone Box. However, the TARDIS’ chameleon circuit is broken for some reason and can only assume the shape of a police box in 1963 London. Regardless of its exterior size its interior is a vast array of corridors, control rooms, living quarters, and storage rooms capable of holding thousands if necessary. This apparent discontinuity in interior versus exterior size is achieved by making the exterior doors of the TARDIS a dimensional gateway to a micro-universe. Since the interior isn't located anywhere near the exterior a TARDIS is immune to almost any external attack.

The Interior and the Console Room:
A TARDIS control room is the place on the TARDIS that contains a working control console. A TARDIS console has a wide range of functions. Chiefly, it is the device used to control a TARDIS' flight. The control room features relatively open floor plans, in which the control console is vaguely, but rarely precisely, in the middle of the room. The control room, interchangeably called console room, also usually contains walls with roundels, scanners for viewing the TARDIS exterior, and fairly sparse furnishings. It includes a hexagonal console with instruments resembling a typewriter, a telegraph, a gramophone, a set of hot and cold taps, and a view-screen made by Magpie Electricals. A larger, circular, secondary view screen is set into one of the walls. There are roundels on the walls, and an area located underneath the main console which houses the Heart of the TARDIS. This control room also possesses an actual phone, on which people can call the people inside. There is also a swing located under the glass floor Eldridge or anyone else can sit on to help with maintenance. The railings are round barred and gold. It has at least three floors: a lower section, the console room level, and the second level. This console room has three visible exits to the rest of the TARDIS; two on the lower levels and one via a set of stairs.
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How to fly the TARDIS:
Flying the TARDIS is quite simple.
1) Enter the coordinates and the time of your desired destination to the scanner
2) Activate the Zig-Zag Plotter
3) Prime the Helmic Regulator (optional)
4) Activate the blue stabilizers (if you want to have a journey without any trouble)
5) Release the Handbrake and you will be on your way.
If a problem occurs during the flight, just use the voice command “Emergency Protocol, #4” and a hologram will assist you on your way to solve the problem.
(VM me about it and I will post here as the hologram.)

The TARDIS also contains many in and outdoor areas within itself, such as but not limited to,

Swimming pools,
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Library,
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An endless wardrobe,
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Training Grounds,
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Kitchen,
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Infirmary (with medical supply and a robot doctor),
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and countless personal rooms.

Each of the individuals in the TARDIS can access these rooms by using the voice command “Activate Teleport *name of the desired location*”.

The Laws of Time:
1) It is absolutely forbidden to make major changes to the history. This also includes minor changes, which have the Butterfly Effect. Such attempts will be deleted by Paradoxes. However, it is okay to go to the past or to the future and wander around, fight, do crazy stuff without leaving a huge impact behind.
2) Normally, meeting your past self would be prohibited. But it's fine as long as you keep in mind that your current self will have already experienced your meeting with your past self and that would make things... different.
3) An object from a non-existent timeline cannot be present in the current timeline.
4) It is forbidden AND impossible to harm or destroy the TARDIS. If you do that, the Heart of the TARDIS will reroute the excitonic circuitry in the artron mainframe and refold the Matrix into an articulate receptacle (basically put its soul into a body) and hunt you down with its god-like powers.
5) The TARDIS is located in the Hideout (the origin). If an individual or a group enters and dematerialises the TARDIS to travel to another time and place (Place X), The TARDIS takes them there and dematerialises physically at that location. But it doesn't disappear from the origin point either! Normally when the TARDIS dematerialises, it would have to disappear from it's original location in the Hideout and go to Place X. However, I made the origin point in the Hideout a fix point in time that can't be changed. So if another person or group comes to the origin point, they can still use the TARDIS for their own business, while the first people who took the TARDIS to Place X won't have to join them nor stop themselves. This was done so to ensure that multiple people can RP at the same time without having to interfere each other and also avoid the risk of getting the TARDIS stolen.
6) This is an on-topic thread and must be treated as such. All are welcome to post here but this means that we do require that you remain in character at all times. Off-topic behavior will be frowned upon. This includes the use of smileys/emotes or chatspeak.
7) All other forum rules apply.

Owner of the TARDIS:
Eldridge