Hanging 45 miles above the Arctic ocean, the floating city of Neotopia is the crowning jewel of over a decade of secret, disciplined work by the Vizard’s Kumori-led technological bureau, and a true marvel of engineering ingenuity and cyberpunk architectural design. Incorporating some of the most advanced technology around, Neotopia is a truly self-sustaining, self-contained paragon of security.
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Neotopia is powered by the Rubix- an energy source engineered in secret by Raizen Kumori. To control the Rubix’s vast power and maintain Neotopia, Raizen and Benihime Kumori created the advanced, self-aware A.I. known as A.R.C, or Autonomous Reactive Core, housed- along with the Rubix, in a zero-gravity chamber deep in Neotopia’s core. A.R.C. serves as the city’s primary defense, possessing unmatched knowledge and tactical awareness, as well as control over a vast array of modular drones capable of rapid threat response and powerful ‘rho’ beams that can knock out even very strong spirits with sustained fire. These drones also carry out maintenance tasks, as well as delivering communications between Vizards. A.R.C. only responds to the commands of the Commander of the Alpha Corps. Neotopia is surrounded and filled with an invisible energy called ‘rho’ energy, produced by the Rubix, which A.R.C. uses to maintain a quasi-dimensional barrier around Neotopia, which renders it invisible and intangible to all but those deemed non-threatening. Being by and large a metropolis, the Alpha Corps has allowed spiritually-aware humans to immigrate into Neotopia. Neotopians i.e. human natives of Neotopia, are fitted with SFIDs (spirit-frequency identification) chips, planted beneath their skin, which A.R.C. uses to identify them as non-threats. Outsiders- visitors- are closely monitored by A.R.C., and ruthlessly expunged or exterminated if marked as a threat, either by A.R.C. drones, or by a stasis-field generated by A.R.C. around the threatening element, which holds them captive before they are forcefully flung off the floating city. The Commander may decide how a detected threat is taken care of.
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Neotopia is divided into four main zones – Septentrio (North), Meridies (South), Oriens (East) and Occidens (West). In the center of Neotopia is Jupiter, wherein lies the Alpha Corps station, out of bounds to any but members of the Alpha Corps. Each district can be locked down and contained separately by A.R.C. using rho-based, dome-like energy fields. Jupiter is perpetually surrounded by this energy field, making infiltration by external forces virtually impossible. The most popular form of transport on Neotopia are windrunners, sleek hovercrafts running on the same energy as the A.R.C. drones. Every Vizard can own a single windrunner. The windrunners cannot operate outside of Neotopia. Other forms of transport include hover trains, high-speed jets, hover cars etc. All vehicles or craft on Neotopia use one form of hover (air cushion) or maglev (magnetic levitation) technology or the other.
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-Credit to Fluxarc for the original thread.