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Thread: Deck Commands

  1. #1

    Deck Commands

    Deck Commands

    Deck Commands are equippable skills that can be used in the field by Keyblade wielders during combat. There are three types of "slots" for Deck Commands: Battle Commands; Defensive Commands; Support Commands, each of which may give a Keyblade wielder an edge in battle. While there is a wide selection of Commands to choose from, a Keyblade wielder may find themselves limited to what they can use by their Alignment and Type.


    Battle Commands
    Battle commands, which consist of Attack and Magic commands, can be used during battle to cause damage to enemies, heal damage, or otherwise affect the tide of battle.

    Attack Commands

    Basic

    Quick Blitz: It allows the user to perform a jumping attack with their weapon. (All Affinities | Speed Type)

    Blitz: It allows the user to execute one or more overhead jumping attacks with the Keyblade, dealing physical damage. (All)

    Sliding Dash: It allows the user to quickly close in on a target and attack. (All)

    Strike Raid: It is a ranged attack that allows the user to hurl the Keyblade at enemies. (All)

    Fire Raid: It allows the user to wrap the Keyblade in flames, then hurl it towards enemies, dealing Fire-type damage. (All)

    Thunder Raid: It allows the user to wrap their Keyblade in lightning, then hurl it toward enemies to deal Thunder damage. (All)

    Aero Raid: It allows the user to wrap the Keyblade in wind, then hurl it toward enemies, dealing Aero-type damage. (All)

    Gravity Raid: It allows the user to hurl their Keyblade, inflicting Gravity upon impact. (All)

    Stop Raid: It allows the user to hurl their Keyblade, inflicting Stop on struck enemies. (All)

    Circle Raid: It allows the user to throw their Keyblade in an orbit around themselves, striking surrounding foes multiple times.(All)

    Fire Surge: It allows the user to rush forward a short distance while surrounded by a revolving ring of fire that may hit targets multiple times. (All)

    Poison Edge: It allows the user to performs a jumping strike that will Poison enemies upon contact. (All)

    Wishing Edge: It allows the user to execute a jumping attack that hits three times simultaneously. (All Affinities | Magic Type)

    Fire Edge: It allows the user to wrap his Keyblade in flame, then bash foes with a powerful jumping attack. (All)

    Blizzard Edge: It allows the user to execute a jumping attack while cloaked in ice, dealing blizzard damage. (All)

    Thunder Edge: It allows the user to wrap his Keyblade in lightning, then bash foes with a powerful jumping attack. (All)

    Aero Edge: It allows the user to wrap his Keyblade in wind, then bash foes with a powerful jumping attack. (All)

    Stun Edge: It allows the user to perform a jumping strike that has the chance of stunning foes. (All Affinities | Power Type)

    Fire Strike: It allows the user to cloak their Keyblade in Fire and perform a spinning attack. (All)

    Confusing Strike: It allows the user to perform an attack that may confuse enemies. (All)

    Binding Strike: It allows the user to performs a spinning attack that binds some foes. (All)

    Gravity Strike: It allows the user to perform a spin attack on the ground that puts some enemies into Zero Gravity. (All)

    Heal Strike: It allows the user to strike enemies and restore health. (Light - Dawn - Twilight - Dusk Affinities | All Types)

    Prism Windmill: It allows the user to spin their Keyblade like a windmill, landing multiple hits. (All)

    Fire Windmill: It allows the user spins their Keyblade like a windmill, rushing and potentially igniting the enemy. (All)

    Timestorm: It allows the user to spin their Keyblade like a windmill, rushing the enemy. It can potentially inflict Stop or Slow. (All)

    Advanced

    Ice Dash: It allows the user to wrap himself in ice, then hit faraway enemies with a sliding attack, dealing Blizzard-type damage. (All)

    Spark Dash: It allows the user to wrap themselves in lightning, then hit faraway enemies with a sliding attack. (All)

    Wind Dash: It allows the user to wrap himself in wind, then hit faraway enemies with a sliding attack, dealing Aero-type damage. (All)

    Fire Dash: It allows the user to cloak themselves in fire, then dash forward in a charging attack, dealing fire-type damage and potentially igniting enemies. (All)

    Dark Haze: The user cloaks themselves in darkness, then charges their enemies. (Twilight - Dusk - Dark Affinities | All Types)

    Dark Aura: It typically allows the user to rush enemies repeatedly from all directions, finishing by plunging their weapon into the ground, releasing columns of energy radially. The attack often deals dark damage. (Twilight - Dusk - Dark Affinities | All Types)

    Dark Break: It allows the user to leap into the air and attack enemies from above, often dealing dark damage. (Twilight - Dusk - Dark Affinities | All Types)

    Reflect Raid: It allows the user to hurl the Keyblade and make it ricochet around to strike many enemies. (All)

    Freeze Raid: It allows the user to cloak the Keyblade in ice and throw it at enemies, potentially freezing them. (All)

    Barrier Surge: It allows the user to rush forward a short distance while cloaked in a barrier, which deflects attacks and projectiles. (All Affinities | Magic Type)

    Thunder Surge: It allows the user to rush forward a short distance while cloaked in electricity, stunning enemies on contact. (All)

    Aerial Slam: It allows the user to knock an enemy out of the air. (All Affinities | Speed Type)

    Brutal Blast: The user knocks the enemy into the air, then performs a spinning attack to finish them off. (All Affinities | Power Type)

    Collision Magnet: It allows the user to pull a single enemy toward them with magnetic force, then send it crashing into other foes. (All)

    Icebreaker: It allows the user to unleash an icy attack that can potentially freeze some enemies, then follows with a fiery attack that can possibly ignite enemies. (All)

    Shadowbreaker: It allows the user to assail the enemy with two spinning attacks, one of darkness, then one of light. (Dawn - Twilight - Dusk Affinities | All Types)

    Spark Dive: It allows the user to wrap himself in lightning, then dive at enemies with the Keyblade. (All)

    Poison Dive: It allows the user to jump, then dive down to create a toxic shockwave that may poison some surrounding ground-based foes. (All)

    Drain Dive: It allows the user to jump into the air, then dive downward and create a shockwave that drains health from nearby foes. (Twilight - Dusk - Dark Affinities | All Types)

    Ultimate

    Meteor Crash: It allows the user to leap high into the air and bring their Keyblade crashing down on their opponent, followed by a barrage of meteors that deal fire damage. (All)

    Magic Hour: It allows the user to generate giant pillars of light that damage the opponent. (All Affinities | Magic Type)

    Sonic Blade: It allows the user to execute a number of successive thrusting attacks. (All Affinities | Speed Type)

    Chaos Blade: An Ultimate Attack Command that allows the user to teleport near the target and then perform a dashing thrust which deals Dark damage and has a chance of inflicting Bind or Blind. (Dusk - Dark Affinities | All Types)

    Zantetsuken: It allows the user to execute a single, impossibly fast Keyblade strike, usually dealing a devastating amount of damage. (All)

    Spark Raid: It allows the user to wrap the Keyblade in light, then hurl it towards enemies. If it connects, the Keyblade will split into beams of light that fly in all directions. (Light - Dawn Affinities | All Types)

    Wind Raid: It allows the user to throw the Keyblade at enemies, letting the wind guide it toward targets for multiple hits. (All Affinities | Speed Type)

    Ars Solum: The user assails enemies with a ferocious multi-hit combo that leaves petals of darkness in its wake, and can add three additional hits. (Dusk - Dark Affinities | Power Type)

    Ars Arcanum: It allows the user to attack enemies with a flurry of powerful attacks, typically thirteen in number. (All Affinities | Speed Type)

    Time Splicer: It locks everything within a radius of the user in a time freeze. (All)

    Tornado Strike: It allows the user to knock surrounding enemies into the air with a series of whirlwinds. (All Affinities | Speed Type)

    Magnet Spiral: It allows the user to use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack. (All)

    Salvation: It allows the user to perform a powerful spinning attack and hit enemies with lots of columns of light at once. It also restores a portion of the user's health. (Light - Dawn Affinities | All Types)

    Windcutter: It allows the user to perform a spinning attack that creates a whirlwind to pick up foes and send them flying. (All Affinities | Power Type)

    Limit Storm: It allows the user to perform a spinning attack that deals additional damage if the user is low on health. If used immediately following Sacrifice, the attack sports a red glow instead of a blue one, and executes much faster than normal. (All Affinities | Power Type)

    Geo Impact: It allows the user to leap down from the air with their Keyblade, causing large boulders to come out of the ground and deal additional physical damage to enemies. (All Affinities | Power Type)

    Sacrifice: It allows the user to execute more powerful attacks at the expense of their health. (Dusk - Dark Affinities | All Types)

    Ragnarok: It allows the user to fire a cluster of energy shots from the tip of their Keyblade. (Light Affinity | All Types)

    Darkest Fears: It allows the user to attack enemies with dark claws. (Dark Affinity | All Types)

    Dark Splicer: It allows the user to stop an enemy in its tracks and teleport around them multiple times while slashing at them. (Dusk - Dark Affinities | All Types)



    Magic Commands

    Basic

    Fire: Launch a ball of fire toward enemies. (All)

    Fira: Launch a stronger ball of fire toward enemies. (All)

    Blizzard: Blast enemies head-on with a chunk of ice that cuts right through and potentially deals multiple hits. (All)

    Blizzara: Blast enemies head-on with a stronger chunk of ice that cuts through and potentially deals multiple hits. (All)

    Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects. (All)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects. (All)

    Cure: Recover a small amount of health. (All)

    Cura: Recover a large amount of health. (Light - Dawn - Twilight - Dusk Affinities | All Types)

    Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (All)

    Zero Gravira: Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them. (Dawn - Twilight - Dusk - Dark Affinities | All Types)

    Spark: Summon a ring of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight - Dusk Affinities | All Types)

    Sparkra: Summon two rings of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight - Dusk Affinities | All Types)

    Magnet: Use magnetic force to pull enemies in and deal continual damage. (All)

    Magnera: Use magnetic force to pull enemies in and deal more continual damage. (Dawn - Twilight - Dusk - Dark Affinities | All Types)

    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (All)

    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (All)

    Confuse: Confuse surrounding enemies and cause them to attack each other. (All)

    Bind: Bind any enemies grouped around the target you have locked on, forcing them to stay in one place. (All)

    Poison: Poison surrounding enemies and cause them to take continual damage. (All)

    Slow: Manipulate time to slow down the movement of any enemies grouped around the target you have locked on. (All)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds. (All)

    Stopra: Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds. (All)

    Sleep: Put surrounding enemies to sleep. (All)

    Balloon: Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them. (All)

    Baloonra: Conjure up multiple balloons and knock them toward enemies, stunning foes on impact. (All)

    Advanced

    Firaga: Launch an even stronger ball of fire toward enemies. (All)

    Fission Firaga: Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast. (All)

    Triple Firaga: Launch a series of three fireballs toward enemies. (All Affinities | Magic Type)

    Crawling Fire: Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through. (All)

    Blizzaga: Blast enemies head-on with an even stronger chunk of ice that cuts through and potentially deals multiple hits. (All)

    Triple Blizzaga: Blast enemies head-on with a series of three chunks of ice that cut right through and potentially deal multiple hits. (All Affinities | Magic Type)

    Thundaga: Strike surrounding enemies from above with even stronger lightning that shocks other nearby foes if it connects. (All)

    Thundaga Shot: Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects. (All Affinities | Magic Type)

    Curaga: Recovers a huge amount of health. (Light - Dawn Affinities | All Types)

    Esuna: Recover from all negative status effects. (Light - Dawn - Twilight Affinities | All Types)

    Mine Shield: Set a row of explosive magical traps which stun enemies when tripped. (All)

    Mine Square: Set explosive magical traps all around you which stun enemies when tripped. (All)

    Zero Graviga: Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them. (Twilight - Dusk - Dark Affinities | All Types)

    Sparkga: Summon three rings of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight Affinities | All Types)

    Magnega: Use magnetic force to pull enemies in and deal even more continual damage. (Twilight - Dusk - Dark Affinities | All Types)

    Aeroga: Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes. (All)

    Warp: Potentially wipe an enemy from existence. (Twilight - Dusk - Dark Affinities | All Types)

    Blackout: Blind surrounding enemies to stop them from attacking in your direction. (Twilight - Dusk - Dark Affinities | All Types)

    Ignite: Ignite the enemy you have locked on and cause it to take continual damage. (All)

    Stopga: Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds. (All)

    Balloonga: Conjure up a huge balloon that bursts on contact, stunning foes and releasing more balloons for additional damage. (All)

    Ultimate

    Icicle Splitter: It allows the user to launch a chunk of ice and smash through it, damaging surrounding foes with the shards. It deals blizzard damage. (Dawn - Light Affinities | All Types)

    Dark Firaga: Launch a ball of dark fire that blinds some targets. It inflicts more damage to enemies that are already blind. (Dusk - Dark Affinities | All Types)

    Dark Blizzaga: A special attack that targets a single enemy. Launch a chunk of black ice that blinds some targets. It inflicts more damage of the target is stunned or paralyzed. (Dusk - Dark Affinities | All Types)

    Dark Thundaga: A special attack that targets all enemies with dark lightning. It blinds some foes and inflicts more damage the more Lux the user has on hand. (Dusk - Dark Affinities | All Types)

    Dark Aeroga: A special attack that targets all enemies with ominous tornadoes. It binds foes on impact and inflicts more damage to airborne targets. (Dusk - Dark Affinities | All Types)

    Seeker Mine: Set explosive magical traps next to you which zoom toward and stun any enemies that get too close. (All Affinities | Magic Type)

    Faith: Send out columns of light which devastate enemies, and recover HP at the same time. (Light - Dawn Affinities | All Types)

    Faithcharge: It allows the user to perform several spinning attacks and outbursts of bullets of light. (Light - Dawn Affinities | All Types)

    Sign of Faith: It allows the user to generate a miniature tornado of light that stuns enemies. (Light - Dawn Affinities | All Types)

    Deep Freeze: Freezes nearby enemies. Damage dealt to frozen enemies is increased. (All)

    Glacier: Freeze enemies before sending them flying. (All Affinities | Magic Type)

    Ice Barrier: Cause giant ice crystals to burst from the ground and knock enemies into the air. (All Affinities | Magic Type)

    Triple Plasma: It allows the user to launch three spheres of electricity toward the enemy, dealing thunder damage. (All)

    Firaga Burst: Conjure up a ball of flame overhead, then send fire flying in all directions at once. Ignites some foes. (All Affinities | Magic Type)

    Raging Storm: Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact. (All Affinities | Magic Type)

    Tornado: Control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. (All Affinities | Speed Type)

    Zero Graviza: It functions similarly to Zero Gravity, with the added benefit of dragging all enemies affected toward the user. (Dusk - Dark Affinities | All Types)

    Mega Flare: Launch a ball of fire that triggers a massive explosion from which no enemy is spared. (All)

    Quake: Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process. (All Affinities | Power Type)

    Meteor: Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. (All Affinities | Power Type)

    Transcendence: Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. (All)

    Mini: Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage. (All)

    Wrath of Darkness: It allows the user to fire a single orb of darkness at an opponent. If it hits an opponent, it deals minor damage, but also inflicts a status effect on the target, starting with Blindness, then progressing to Confusion, Poison, and finally, Doom. (Dusk - Dark Affinities | All Types)


    Action Commands
    Action commands can be used freely in the field, and they consist of Movement, Defense, and Reprisal commands. Movement commands grant the user greater mobility in the field, Defense commands allow the user to block enemy attacks, negating damage, and Reprisal commands allow the player to counter enemy attacks and movements, often with a return attack.

    Movement Commands

    Dodge Roll: It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. (All Affinities | Speed Type)

    Thunder Roll: Thunder Roll is much like Dodge Roll, but allows the user to also inflict Thunder damage to their enemies on contact. Unlike Dodge Roll, however, the user does not gain temporary invulnerability to attacks. (All Affinities | Speed Type)

    Cartwheel: It allows the user to evade attacks by literally cartwheeling across ground. Cartwheel is different from Dodge Roll and Slide, in that it gives a long invincibility time when used. (All Affinities | Magic Type)

    Firewheel: It allows the user to inflict Fire damage on contact with enemies while cartwheeling across ground, but the ability does not provide the temporary invulnerability that Cartwheel does. (All Affinities | Magic Type)

    Ice Slide: The user cloaks themselves in ice and gains a burst of speed while in the air. Enemies take damage on contact. (All)

    Reversal: It allows the user to quickly slide behind an enemy when receiving an attack. (All)

    Glide: It allows the user to ride the wind and travel over distances in the air. It can be used as a faster mode of transportation than running, or as an evasion technique. (All)

    Fire Glide: It allows the user to cloak himself in fire and travel over distances in the air, dealing Fire-type damage to enemies on contact. (All)

    Superglide: It is an advanced form of Glide, and it allows the user to glide through the air at high speeds. (All Affinities | Speed Type)

    Sonic Impact: It allows the user to perform a charging attack while sliding that sends enemies flying. (All Affinities | Power Type)

    Slide: Slide allows the user to evade attacks swiftly by dashing across the ground. What makes Slide different from Dodge Roll and Cartwheel is that it has the most distance but the briefest invulnerability. (All Affinities | Power Type)

    Dark Roll: It allows the user to dodge attacks by melting into the shadows. (Dark - Dusk Affinities | All Types)

    Teleport: It allows the user to instantly move directly behind an enemy. (All Affinities | Magic Type)

    Doubleflight: It allows the user to leap higher by means of a second jump. (All Affinities | Magic Type)

    Defense Commands

    Block: It allows the user to block many frontal attacks with their weapon. (All)

    Stun Block: It allows the user to block attacks head-on and stun the enemies if successful. (All)

    Poison Block: It allows the user to block attacks head-on and poison enemies if successful. (All)

    Barrier: Reflect magic momentarily summons a spherical shield around the user, fending off enemy attacks. (All Affinities | Magic Type)

    Renewal Barrier: It allows the user to block attacks from all sides and restore some health if successful. (Light - Dawn - Twilight - Dusk Affinities | Magic Type)

    Dark Barrier: It allows the user to block attacks from any direction and blind enemies when hit. (Dawn - Dusk - Twilight - Dark Affinities | Magic Type)

    Confuse Barrier: It allows the user to block attacks from all sides, and confuse enemies if successful. (All Affinities | Magic Type)

    Stop Barrier: It allows the user to block attacks from all sides and inflict Stop on attackers if successful. (All Affinities | Magic Type)

    Reprisal Commands

    Payback Raid: It allows the user to counterattack using Strike Raid after being knocked into the air by an enemy attack.

    Counter Rush: It allows the user to unleash a flurry of blows after a successful block. (All Affinities | Speed Type)

    Reversal Slash: It allows the user to perform an aerial attack after a successful Reversal. (All Affinities | Speed Type)

    Counter Hammer: It allows the user to strike the ground and attack surrounding enemies with the aftershock after a successful block. (All Affinities | Power Type)

    Payback Fang: It allows the user to lunge towards his enemy and deal a powerful slash after he is blown away by the enemy's attack. (All Affinities | Power Type)

    Counter Blast: It allows the user to shatter their barrier and send it flying into surrounding enemies after a successful block. (All Affinities | Magic Type)

    Payback Surge: It allows the user to counterattack by lunging forward cloaked in a barrier after being knocked back into the air by an enemy's attack. (All Affinities | Magic Type)

    Support Abilities
    Support Abilities exist to give the user an edge in combat by allowing individual skills to become a factor. In many cases, such as even footing among opponents, Support Abilities could be the difference between life and death on the battlefield.

    Synch Blade: Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. (Takes two slots, excluding Masters)

    HP Gain: It allows the user to survive and continue fighting while having wounds that would otherwise incapacitate them.

    Endless Magic: It allows the user to string powerful magic combos together in rapid succession.

    Berserk Charge: It increases the user's strength, while allowing attack combos to continue endlessly by ignoring damage and fatigue.

    Drive Boost: It increases the power of the user's Drive Forms by focusing the power of the normal state when transforming.

    Form Boost: It gives the user immense stamina during Drive Forms to make them less tiring and able to be maintained indefinitely.

    Drive Converter: It gives the user's Command Style(s) enough added power to rival Drive Forms by drawing from the Drive Forms' power. Level 1 Command Styles become able to match Valor and Wisdom forms, and Level 2 Command Styles become able to match Master, Limit and Anti Forms. (Takes two slots)

    Summon Boost: It increases the number of summons that can be called upon by one. (Can be equipped to Command Deck twice)

    Leaf Bracer: Casting Cure on yourself will continue even when attacked during.

    Magic Lock-on: It allows the user to lock on to an opponent when using magic, giving all spells a homing effect.

    Fire Boost: Increases damage done with fire-based attacks by 25%. (Can be equipped multiple times)

    Blizzard Boost: Increases damage done with blizzard-based attacks by 25%. (Can be equipped multiple times)

    Thunder Boost: Increases damage done with thunder-based attacks by 25%. (Can be equipped multiple times)

    MP Rage: Restores Magical Power relative to the amount of damage taken. (Can be equipped multiple times for effectively infinite Magic)

    MP Haste: Increases Magic Power restoration speed by 75% after it is fully consumed.

    Defender: Increases defense to be able to withstand all Basic Commands and normal strikes from those of equal or lower rank.

    Damage Control: Halves damage taken at critical moments. Equip two to accelerate the effect and halve all damage. (Power Type)

    Protect: Absorb half of all damage taken. (Magic Type)

    Second Chance: Become able to slow time perception in critical moments to avoid damage at the last possible second. (Speed Type)

    Auto Limit: It allows the user to activate Limit Breaks with zero charge time. (Takes two slots)

    Limit Boost: It allows the user to activate Limit Breaks with little cost to their Magical reserves and stamina.

    Limit Overdrive: Limit Breaks can be charged and used at double their normal strength. (Requires Auto Limit and Limit Boost)

    Auto Healing: Automatically heal wounds at an accelerated pace. This happens at the cost of Magical Power without the user's consent.

    Black Fog: Makes status effects inflicted by the user more powerful. When using a Command that has a chance of inflicting a status effect, it becomes a guarantee. (Twilight - Dusk - Dark Affinities | All Types)

    Damage Drain: It allows the user to recover HP each time he hits an enemy, depending on how much damage the attack dealt. (Dusk - Dark Affinities | All Types)

    Null Defense: Applies a permanent status effect to the user's attacks. An attack with the Null Defense status effect inflicts damage without regard to the victim's defensive abilities.

    Shoe-glue: It makes the user unable to be unwillingly raised from the ground or moved from their location by the commands of an opponent, such as Zero Gravity and Magnet.

    Terror: It strikes fear into the heart of the victim, preventing them from approaching the user with an ominous aura. It takes effect on lower-level opponents. (Dark Affinity | All Types)

    Combo Assist: It allows the user to strike enemies twice with a single attack.

  2. #2
    Shotlock

    Shotlock is a form of ranged attack for Keyblade wielders in which they fire volleys of energy from the tip of their Keyblade to assault enemies.

    Meteor Shower: Launch small, star-like projectiles at targets. Has an especially high lock-on count. (All)

    Flame Salvo: The attack consists of launching waves of small fireballs at targets. (All)

    Chaos Snake: The attack consists of launching projectiles that zigzag at targets and confuse enemies they hit. (All)

    Dark Volley: The attack consists of launching multiple dark projectiles at targets. (Twilight - Dusk - Dark Affinities | All Types)

    Bubble Blaster: It allows the user to fire volleys of bubbles at targets. (All Affinities | Magic Types)

    Thunderstorm: It allows the user to launch small salvos of electrical bursts at targets. (All)

    Bio Barrage: The attack consists of launching waves of poison blobs at the targets. (All)

    Pulse Bomb: It allows the user to charge balls of energy at the tip of their Keyblade and bombard targets with a series of small explosions. (All Affinities | Speed Type)

    Prism Rain: The attack consists of firing a salvo of rainbow-colored orbs at the targets. (All Affinities | Magic Type)

    Photon Charge: The attack consists of cloaking the user in light and rushing at the targets. (All)

    Absolute Zero: The attack consists of the user cloaking themselves in an icy aura and rushing targets. (All)

    Lightning Ray: The attack consists of the user cloaking themselves in light and repeatedly rushing at targets with lightning speed. (All)

    Sonic Shadow: The attack consists of being engulfed in a shadowy aura and repeatedly charging through targets. (Twilight - Dusk - Dark Affinities | Power Type)

    Ultima Cannon: The technique transforms the user's Keyblade into a large cannon that launches large spheres of pure energy at the opponent. (All Affinities | Power Type)

    Multivortex: The attack consists of quickly slicing the enemy with swift barrages of blades of energy. (All Affinities | Speed Type)

    Lightbloom: The attack consists of the user spinning gracefully as they fire several volleys of energy at targets. (All Affinities | Magic Type)

    Dark Link: Generates three yellow crystals in a trigram formation which project rays that fuse and become a beam of light energy. (Light Affinity | All Types)

    Dark Cannon: The attack consists of the user firing a continuous laser of darkness to mow through targets. (Dark Affinity | All Types)

  3. #3
    Command Styles

    With Command Styles, the user can undergo a Style Change which grants increased strength and new weapon combos. The enhanced Magic and physical attacks made available by Command Styles create more effective methods and strategies of combat. Upon meeting certain requirements while filling up the Command Deck, a character may undergo a Style Change at will. Every style change has certain requirements for activating; for example, the criteria for activating Diamond Dust is to fill part of the Command Deck with Blizzard-type attacks.

    Using a Command Style greatly empowers the Command types that it aligns with, but the user is locked out of other Attack Commands for the duration of the Command Style's use.

    Level 1

    Critical Impact: A powerful Command Style that relies on slow, but heavy hits. Activated by specializing in strong attacks. The standard attack consists of intense slashes which deal 125% damage, while the combo finisher is a powerful downward slash that deals 250% damage. The "Critical Impact" finish command consists of the user jumping in the air and then slamming their Keyblade into the ground, generating a small explosion that deals 400% damage. (Available to all Power Types)

    Fever Pitch: A Command Style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. Activated by specializing in fast attacks. The standard rapid combo while attacking deals 80% damage at 125% speed per hit and the combo finisher is an advancing spin attack that can deal 80% damage at 125% speed for each hit. The finisher consists of the user striking forward with a four-hit combo, ending with him cutting five slash marks of light into the ground, dealing 150% damage with every hit to nearby enemies. (Available to all Speed Types)

    Spellweaver: A Command Style that utilizes the power of light or darkness to levitate the user's Keyblade, swiftly attacking enemies while enhancing their magic capabilities as well. Activated by specializing in magical attacks. The standard combo while attacking adds magical energy to every attack and the combo finisher consists of the user firing a ball of light or darkness. The finisher consists of the user performing a magical spinning attack, that sends magical energy out in all directions to smite enemies. (Available to all Magic Types)

    Firestorm: A ranged and versatile Command Style that engulfs the Keyblade in flames while attacking. Activated by filling the Command Deck with 4 or more Fire-based commands. While using Firestorm, the user's attacks become faster and deal fire damage; their standard attacks deal 125% damage, while the fire projectile they may fire deals 75% damage. The combo finisher is a burst of fire surging from the user's body that deals 200% damage. The finish command deals 250% damage and consists of the user jumping in the air, charging energy, and hurling a fireball that erupts into multiple pillars of flame.

    Diamond Dust: An ice-based Command Style that specializes in crowd-control. Activated by filling the Command Deck with 4 or more Ice-based commands. While using Diamond Dust, the user's attacks become faster and deal ice damage. The standard attacks deal 125% Blizzard-type damage and the combo finisher consists of summoning three ice pillars that spin at a rapid speed that deal 300% damage. An ice pillar may be summoned during a combo which deals 100% damage. The finish command consists of the user producing a giant glacier, then bursting it around the user and deals 300% ice damage to nearby enemies.

    Thunderbolt: A swift Command Style that unleashes powerful lightning attacks. Activated by filling the Command Deck with 4 or more Thunder-based commands. The standard combo consists of thunder-type slashes which deal 125% damage and can generate lightning bolts that deal 60% damage, while the combo finisher is a forward lunge that deals 200% damage. The "Thunderbolt" finish command consists of the user thrusting their Keyblade into the air, summoning an orb of electricity that rains bolts of lightning that deal 280% damage.

    Level 2

    Rockbreaker: Activated by filling the Command Deck with 6 or more Mine (including Brutal Blast) or Edge commands. A powerful and long-ranged Command Style that performs best on the ground. While using Rockbreaker, the user's attacks are more powerful, utilizing jumping attacks and swipes as their Keyblade drags and smashes against the ground, kicking up dirt along the way. The standard attacks spray rock debris upon enemies, with direct hits dealing 120% damage and the rock debris dealing 150% damage. The combo finisher consists of the user flipping in the air and jamming their Keyblade into the ground, causing a piece of earth to jut up from the ground, the attacks can also inflict Confuse on enemies also dealing 250% damage. The finisher consists of the user summoning three large boulders from the ground and sending them to damage enemies, any hit from the Keyblade or boulders will deal 600% damage. (Power Type)

    Dark Impulse: A Command Style in which the user summons the power of darkness to attack enemies. A versatile Command Style that hits enemies with slow, heavy attacks, but also exhibits long-range projectile attacks. Activated by filling the Command Deck with 6 or more Dark and Gravity-based commands. While using Dark Impulse, the user's attacks become faster and deal dark damage. The standard attacks deal 180% damage and lifts the user off the ground as they barrages enemies with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with the user materializing a large hand of dark energy, dealing 340% damage to enemies. The finisher consists of the user sinking into the ground, homing in on a single enemy and quickly moving under that enemy, and then jumps out of the ground, materializing the hand again straight up into the air, dealing 1050% damage. (Dusk - Dark Affinities | All Types)

    Cyclone: A powerful Command Style that attacks by overwhelming enemies with spin attacks. Activated by filling the Command Deck with 6 or more Raid or Aero-based commands. The standard rapid combo deals 120% damage per strike, the Finisher consists of the user spinning around like a top and rapidly moving across the field, dealing 500% damage to enemies in their path. (Speed Type)

    Wingblade: A Command Style designed to combat multiple enemies from all directions with wings made of phantom swords. Activated by filling the Command Deck with 6 or more Edge-type commands, Reprisal commands, or Magnet-based commands. When using Cyclone, the user's attacks become much more powerful and harder to block, while combos are extended considerably, making it difficult for enemies to escape attacks. The standard combo hits with six light swords and deals 120% damage for each hit, and the combo finisher is a charging spin attack followed by a downward slash which can hit six times and deals 250% damage per hit. The "Wingblade" Finish command consists of the user throwing the swords into the ground, creating a circular magic emblem made of light. The user then lands in the center of the swords as a brilliant shockwave of light damages all enemies on-screen. It is a two-stage explosion that deals 1200% per hit. (Speed Type)

    Ghost Drive: A high-speed Command Style, it allows the user to attack enemies while leaving behind afterimages and using tricky movements to their advantage. Activated by filling the Command Deck with 6 or more Thunder and Magnet-based commands. The standard combo consists of a teleporting combo. The combo finisher is a downward slash, which can be executed without ever striking an enemy. The "Ghost Drive" finish command consists of the user warping around their target while placing spikes of energy from every angle until the target is surrounded, at which point the energy is released as a powerful shockwave. While in Ghost Drive, the Air Slide and Cartwheel commands, as well as their variations, also become teleport techniques. (Magic Type)

    Blade Charge: Activated by filling the Command Deck with 6 or more Fire, Blizzard, or Strike commands. In this Command Style, the Keyblade gains an large aura, causing it to resemble a giant longsword. The standard combo consists of wide-sweeping slashes which deal 150% damage, followed by indefinite additional slashes which each deal 300% damage. The "Bladecharge" finish command consists of the user swinging their Keyblade above their head five times, then performing two jumping slashes; each hit deals 300% damage. (Power - Magic Types)

    Sky Climber: A Command Style that gives the user a great midair advantage, it allows them to ride their Keyblade around to attack foes from above at high speed. Activated by filling the Command Deck with 6 or more Dash commands (ie. Sliding Dash, Sonic Blade) or Zero Gravity-based commands. The user is lifted off the ground as they ride on a powerful wind current, deftly hovering along the ground while rushing enemies with speedy, dashing attacks. The standard combo while attacking is a rising combo that deals 150% damage per hit and the combo finisher is an explosion of light that deals 300% damage. The "Sky Climber" Finish command consists of the user mounting their Keyblade and hitting multiple enemies, before heading skyward, crashing back down, and finally, spinning in place, causing a small tornado. Each hit deals 300% damage. (Speed - Magic Types)

    Rhythm Mixer: A musical Command Style that uses rhythmic sounds to attack enemies. It is activated by the use of 6 or more Thunder-based, Mine-based, and Strike-based commands in the Command Deck. The standard combo while attacking is a rapid combo that deals 130% damage per hit, and the combo finisher is a summoning of four large cubes that cause an explosion that deals 300% damage. The finisher consists of the user summoning a "music" set and disappearing into the ground, where the user attacks enemies with sound waves. The final part of the finisher consists of the user then reappearing, causing a shockwave to damage nearby enemies for 1000% damage.

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