Deck Commands

Deck Commands are equippable skills that can be used in the field by Keyblade wielders during combat. There are three types of "slots" for Deck Commands: Battle Commands; Defensive Commands; Support Commands, each of which may give a Keyblade wielder an edge in battle. While there is a wide selection of Commands to choose from, a Keyblade wielder may find themselves limited to what they can use by their Alignment and Type.


Battle Commands
Battle commands, which consist of Attack and Magic commands, can be used during battle to cause damage to enemies, heal damage, or otherwise affect the tide of battle.

Attack Commands

Basic

Quick Blitz: It allows the user to perform a jumping attack with their weapon. (All Affinities | Speed Type)

Blitz: It allows the user to execute one or more overhead jumping attacks with the Keyblade, dealing physical damage. (All)

Sliding Dash: It allows the user to quickly close in on a target and attack. (All)

Strike Raid: It is a ranged attack that allows the user to hurl the Keyblade at enemies. (All)

Fire Raid: It allows the user to wrap the Keyblade in flames, then hurl it towards enemies, dealing Fire-type damage. (All)

Thunder Raid: It allows the user to wrap their Keyblade in lightning, then hurl it toward enemies to deal Thunder damage. (All)

Aero Raid: It allows the user to wrap the Keyblade in wind, then hurl it toward enemies, dealing Aero-type damage. (All)

Gravity Raid: It allows the user to hurl their Keyblade, inflicting Gravity upon impact. (All)

Stop Raid: It allows the user to hurl their Keyblade, inflicting Stop on struck enemies. (All)

Circle Raid: It allows the user to throw their Keyblade in an orbit around themselves, striking surrounding foes multiple times.(All)

Fire Surge: It allows the user to rush forward a short distance while surrounded by a revolving ring of fire that may hit targets multiple times. (All)

Poison Edge: It allows the user to performs a jumping strike that will Poison enemies upon contact. (All)

Wishing Edge: It allows the user to execute a jumping attack that hits three times simultaneously. (All Affinities | Magic Type)

Fire Edge: It allows the user to wrap his Keyblade in flame, then bash foes with a powerful jumping attack. (All)

Blizzard Edge: It allows the user to execute a jumping attack while cloaked in ice, dealing blizzard damage. (All)

Thunder Edge: It allows the user to wrap his Keyblade in lightning, then bash foes with a powerful jumping attack. (All)

Aero Edge: It allows the user to wrap his Keyblade in wind, then bash foes with a powerful jumping attack. (All)

Stun Edge: It allows the user to perform a jumping strike that has the chance of stunning foes. (All Affinities | Power Type)

Fire Strike: It allows the user to cloak their Keyblade in Fire and perform a spinning attack. (All)

Confusing Strike: It allows the user to perform an attack that may confuse enemies. (All)

Binding Strike: It allows the user to performs a spinning attack that binds some foes. (All)

Gravity Strike: It allows the user to perform a spin attack on the ground that puts some enemies into Zero Gravity. (All)

Heal Strike: It allows the user to strike enemies and restore health. (Light - Dawn - Twilight - Dusk Affinities | All Types)

Prism Windmill: It allows the user to spin their Keyblade like a windmill, landing multiple hits. (All)

Fire Windmill: It allows the user spins their Keyblade like a windmill, rushing and potentially igniting the enemy. (All)

Timestorm: It allows the user to spin their Keyblade like a windmill, rushing the enemy. It can potentially inflict Stop or Slow. (All)

Advanced

Ice Dash: It allows the user to wrap himself in ice, then hit faraway enemies with a sliding attack, dealing Blizzard-type damage. (All)

Spark Dash: It allows the user to wrap themselves in lightning, then hit faraway enemies with a sliding attack. (All)

Wind Dash: It allows the user to wrap himself in wind, then hit faraway enemies with a sliding attack, dealing Aero-type damage. (All)

Fire Dash: It allows the user to cloak themselves in fire, then dash forward in a charging attack, dealing fire-type damage and potentially igniting enemies. (All)

Dark Haze: The user cloaks themselves in darkness, then charges their enemies. (Twilight - Dusk - Dark Affinities | All Types)

Dark Aura: It typically allows the user to rush enemies repeatedly from all directions, finishing by plunging their weapon into the ground, releasing columns of energy radially. The attack often deals dark damage. (Twilight - Dusk - Dark Affinities | All Types)

Dark Break: It allows the user to leap into the air and attack enemies from above, often dealing dark damage. (Twilight - Dusk - Dark Affinities | All Types)

Reflect Raid: It allows the user to hurl the Keyblade and make it ricochet around to strike many enemies. (All)

Freeze Raid: It allows the user to cloak the Keyblade in ice and throw it at enemies, potentially freezing them. (All)

Barrier Surge: It allows the user to rush forward a short distance while cloaked in a barrier, which deflects attacks and projectiles. (All Affinities | Magic Type)

Thunder Surge: It allows the user to rush forward a short distance while cloaked in electricity, stunning enemies on contact. (All)

Aerial Slam: It allows the user to knock an enemy out of the air. (All Affinities | Speed Type)

Brutal Blast: The user knocks the enemy into the air, then performs a spinning attack to finish them off. (All Affinities | Power Type)

Collision Magnet: It allows the user to pull a single enemy toward them with magnetic force, then send it crashing into other foes. (All)

Icebreaker: It allows the user to unleash an icy attack that can potentially freeze some enemies, then follows with a fiery attack that can possibly ignite enemies. (All)

Shadowbreaker: It allows the user to assail the enemy with two spinning attacks, one of darkness, then one of light. (Dawn - Twilight - Dusk Affinities | All Types)

Spark Dive: It allows the user to wrap himself in lightning, then dive at enemies with the Keyblade. (All)

Poison Dive: It allows the user to jump, then dive down to create a toxic shockwave that may poison some surrounding ground-based foes. (All)

Drain Dive: It allows the user to jump into the air, then dive downward and create a shockwave that drains health from nearby foes. (Twilight - Dusk - Dark Affinities | All Types)

Ultimate

Meteor Crash: It allows the user to leap high into the air and bring their Keyblade crashing down on their opponent, followed by a barrage of meteors that deal fire damage. (All)

Magic Hour: It allows the user to generate giant pillars of light that damage the opponent. (All Affinities | Magic Type)

Sonic Blade: It allows the user to execute a number of successive thrusting attacks. (All Affinities | Speed Type)

Chaos Blade: An Ultimate Attack Command that allows the user to teleport near the target and then perform a dashing thrust which deals Dark damage and has a chance of inflicting Bind or Blind. (Dusk - Dark Affinities | All Types)

Zantetsuken: It allows the user to execute a single, impossibly fast Keyblade strike, usually dealing a devastating amount of damage. (All)

Spark Raid: It allows the user to wrap the Keyblade in light, then hurl it towards enemies. If it connects, the Keyblade will split into beams of light that fly in all directions. (Light - Dawn Affinities | All Types)

Wind Raid: It allows the user to throw the Keyblade at enemies, letting the wind guide it toward targets for multiple hits. (All Affinities | Speed Type)

Ars Solum: The user assails enemies with a ferocious multi-hit combo that leaves petals of darkness in its wake, and can add three additional hits. (Dusk - Dark Affinities | Power Type)

Ars Arcanum: It allows the user to attack enemies with a flurry of powerful attacks, typically thirteen in number. (All Affinities | Speed Type)

Time Splicer: It locks everything within a radius of the user in a time freeze. (All)

Tornado Strike: It allows the user to knock surrounding enemies into the air with a series of whirlwinds. (All Affinities | Speed Type)

Magnet Spiral: It allows the user to use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack. (All)

Salvation: It allows the user to perform a powerful spinning attack and hit enemies with lots of columns of light at once. It also restores a portion of the user's health. (Light - Dawn Affinities | All Types)

Windcutter: It allows the user to perform a spinning attack that creates a whirlwind to pick up foes and send them flying. (All Affinities | Power Type)

Limit Storm: It allows the user to perform a spinning attack that deals additional damage if the user is low on health. If used immediately following Sacrifice, the attack sports a red glow instead of a blue one, and executes much faster than normal. (All Affinities | Power Type)

Geo Impact: It allows the user to leap down from the air with their Keyblade, causing large boulders to come out of the ground and deal additional physical damage to enemies. (All Affinities | Power Type)

Sacrifice: It allows the user to execute more powerful attacks at the expense of their health. (Dusk - Dark Affinities | All Types)

Ragnarok: It allows the user to fire a cluster of energy shots from the tip of their Keyblade. (Light Affinity | All Types)

Darkest Fears: It allows the user to attack enemies with dark claws. (Dark Affinity | All Types)

Dark Splicer: It allows the user to stop an enemy in its tracks and teleport around them multiple times while slashing at them. (Dusk - Dark Affinities | All Types)



Magic Commands

Basic

Fire: Launch a ball of fire toward enemies. (All)

Fira: Launch a stronger ball of fire toward enemies. (All)

Blizzard: Blast enemies head-on with a chunk of ice that cuts right through and potentially deals multiple hits. (All)

Blizzara: Blast enemies head-on with a stronger chunk of ice that cuts through and potentially deals multiple hits. (All)

Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects. (All)

Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects. (All)

Cure: Recover a small amount of health. (All)

Cura: Recover a large amount of health. (Light - Dawn - Twilight - Dusk Affinities | All Types)

Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (All)

Zero Gravira: Create an anti-gravity field and send foes around you drifting into the air for stronger continual damage. Hit floating enemies to confuse them. (Dawn - Twilight - Dusk - Dark Affinities | All Types)

Spark: Summon a ring of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight - Dusk Affinities | All Types)

Sparkra: Summon two rings of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight - Dusk Affinities | All Types)

Magnet: Use magnetic force to pull enemies in and deal continual damage. (All)

Magnera: Use magnetic force to pull enemies in and deal more continual damage. (Dawn - Twilight - Dusk - Dark Affinities | All Types)

Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (All)

Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (All)

Confuse: Confuse surrounding enemies and cause them to attack each other. (All)

Bind: Bind any enemies grouped around the target you have locked on, forcing them to stay in one place. (All)

Poison: Poison surrounding enemies and cause them to take continual damage. (All)

Slow: Manipulate time to slow down the movement of any enemies grouped around the target you have locked on. (All)

Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 4 seconds. (All)

Stopra: Manipulate time to bring surrounding enemies' movement to a complete halt for 6 seconds. (All)

Sleep: Put surrounding enemies to sleep. (All)

Balloon: Conjure up a ring of balloons that burst on contact, bouncing enemies into the air and stunning them. (All)

Baloonra: Conjure up multiple balloons and knock them toward enemies, stunning foes on impact. (All)

Advanced

Firaga: Launch an even stronger ball of fire toward enemies. (All)

Fission Firaga: Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast. (All)

Triple Firaga: Launch a series of three fireballs toward enemies. (All Affinities | Magic Type)

Crawling Fire: Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through. (All)

Blizzaga: Blast enemies head-on with an even stronger chunk of ice that cuts through and potentially deals multiple hits. (All)

Triple Blizzaga: Blast enemies head-on with a series of three chunks of ice that cut right through and potentially deal multiple hits. (All Affinities | Magic Type)

Thundaga: Strike surrounding enemies from above with even stronger lightning that shocks other nearby foes if it connects. (All)

Thundaga Shot: Blast enemies head-on with a bolt of lightning that shocks other nearby foes if it connects. (All Affinities | Magic Type)

Curaga: Recovers a huge amount of health. (Light - Dawn Affinities | All Types)

Esuna: Recover from all negative status effects. (Light - Dawn - Twilight Affinities | All Types)

Mine Shield: Set a row of explosive magical traps which stun enemies when tripped. (All)

Mine Square: Set explosive magical traps all around you which stun enemies when tripped. (All)

Zero Graviga: Create an anti-gravity field and send foes around you drifting into the air for even stronger continual damage. Hit floating enemies to confuse them. (Twilight - Dusk - Dark Affinities | All Types)

Sparkga: Summon three rings of revolving light crystals that deal damage to enemies. (Light - Dawn - Twilight Affinities | All Types)

Magnega: Use magnetic force to pull enemies in and deal even more continual damage. (Twilight - Dusk - Dark Affinities | All Types)

Aeroga: Call on the wind to lift enemies into the air and send them flying for even more damage. Stuns most foes. (All)

Warp: Potentially wipe an enemy from existence. (Twilight - Dusk - Dark Affinities | All Types)

Blackout: Blind surrounding enemies to stop them from attacking in your direction. (Twilight - Dusk - Dark Affinities | All Types)

Ignite: Ignite the enemy you have locked on and cause it to take continual damage. (All)

Stopga: Manipulate time to bring surrounding enemies' movement to a complete halt for 8 seconds. (All)

Balloonga: Conjure up a huge balloon that bursts on contact, stunning foes and releasing more balloons for additional damage. (All)

Ultimate

Icicle Splitter: It allows the user to launch a chunk of ice and smash through it, damaging surrounding foes with the shards. It deals blizzard damage. (Dawn - Light Affinities | All Types)

Dark Firaga: Launch a ball of dark fire that blinds some targets. It inflicts more damage to enemies that are already blind. (Dusk - Dark Affinities | All Types)

Dark Blizzaga: A special attack that targets a single enemy. Launch a chunk of black ice that blinds some targets. It inflicts more damage of the target is stunned or paralyzed. (Dusk - Dark Affinities | All Types)

Dark Thundaga: A special attack that targets all enemies with dark lightning. It blinds some foes and inflicts more damage the more Lux the user has on hand. (Dusk - Dark Affinities | All Types)

Dark Aeroga: A special attack that targets all enemies with ominous tornadoes. It binds foes on impact and inflicts more damage to airborne targets. (Dusk - Dark Affinities | All Types)

Seeker Mine: Set explosive magical traps next to you which zoom toward and stun any enemies that get too close. (All Affinities | Magic Type)

Faith: Send out columns of light which devastate enemies, and recover HP at the same time. (Light - Dawn Affinities | All Types)

Faithcharge: It allows the user to perform several spinning attacks and outbursts of bullets of light. (Light - Dawn Affinities | All Types)

Sign of Faith: It allows the user to generate a miniature tornado of light that stuns enemies. (Light - Dawn Affinities | All Types)

Deep Freeze: Freezes nearby enemies. Damage dealt to frozen enemies is increased. (All)

Glacier: Freeze enemies before sending them flying. (All Affinities | Magic Type)

Ice Barrier: Cause giant ice crystals to burst from the ground and knock enemies into the air. (All Affinities | Magic Type)

Triple Plasma: It allows the user to launch three spheres of electricity toward the enemy, dealing thunder damage. (All)

Firaga Burst: Conjure up a ball of flame overhead, then send fire flying in all directions at once. Ignites some foes. (All Affinities | Magic Type)

Raging Storm: Cloak yourself in a whirlwind of fire, then fly around at will, dealing damage to enemies on contact. (All Affinities | Magic Type)

Tornado: Control a mighty whirlwind and drag enemies into the vortex, where they will take continual damage. (All Affinities | Speed Type)

Zero Graviza: It functions similarly to Zero Gravity, with the added benefit of dragging all enemies affected toward the user. (Dusk - Dark Affinities | All Types)

Mega Flare: Launch a ball of fire that triggers a massive explosion from which no enemy is spared. (All)

Quake: Shake the earth and cause boulders to burst forth which knock enemies into the air and stun them in the process. (All Affinities | Power Type)

Meteor: Bring a giant meteor crashing down on the enemy, triggering an explosion on impact. (All Affinities | Power Type)

Transcendence: Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions. (All)

Mini: Temporarily reduce the size of enemies. You can step on them while they are shrunk to deal damage. (All)

Wrath of Darkness: It allows the user to fire a single orb of darkness at an opponent. If it hits an opponent, it deals minor damage, but also inflicts a status effect on the target, starting with Blindness, then progressing to Confusion, Poison, and finally, Doom. (Dusk - Dark Affinities | All Types)


Action Commands
Action commands can be used freely in the field, and they consist of Movement, Defense, and Reprisal commands. Movement commands grant the user greater mobility in the field, Defense commands allow the user to block enemy attacks, negating damage, and Reprisal commands allow the player to counter enemy attacks and movements, often with a return attack.

Movement Commands

Dodge Roll: It allows the user to execute a forward roll, during which they are invulnerable to enemy attacks. (All Affinities | Speed Type)

Thunder Roll: Thunder Roll is much like Dodge Roll, but allows the user to also inflict Thunder damage to their enemies on contact. Unlike Dodge Roll, however, the user does not gain temporary invulnerability to attacks. (All Affinities | Speed Type)

Cartwheel: It allows the user to evade attacks by literally cartwheeling across ground. Cartwheel is different from Dodge Roll and Slide, in that it gives a long invincibility time when used. (All Affinities | Magic Type)

Firewheel: It allows the user to inflict Fire damage on contact with enemies while cartwheeling across ground, but the ability does not provide the temporary invulnerability that Cartwheel does. (All Affinities | Magic Type)

Ice Slide: The user cloaks themselves in ice and gains a burst of speed while in the air. Enemies take damage on contact. (All)

Reversal: It allows the user to quickly slide behind an enemy when receiving an attack. (All)

Glide: It allows the user to ride the wind and travel over distances in the air. It can be used as a faster mode of transportation than running, or as an evasion technique. (All)

Fire Glide: It allows the user to cloak himself in fire and travel over distances in the air, dealing Fire-type damage to enemies on contact. (All)

Superglide: It is an advanced form of Glide, and it allows the user to glide through the air at high speeds. (All Affinities | Speed Type)

Sonic Impact: It allows the user to perform a charging attack while sliding that sends enemies flying. (All Affinities | Power Type)

Slide: Slide allows the user to evade attacks swiftly by dashing across the ground. What makes Slide different from Dodge Roll and Cartwheel is that it has the most distance but the briefest invulnerability. (All Affinities | Power Type)

Dark Roll: It allows the user to dodge attacks by melting into the shadows. (Dark - Dusk Affinities | All Types)

Teleport: It allows the user to instantly move directly behind an enemy. (All Affinities | Magic Type)

Doubleflight: It allows the user to leap higher by means of a second jump. (All Affinities | Magic Type)

Defense Commands

Block: It allows the user to block many frontal attacks with their weapon. (All)

Stun Block: It allows the user to block attacks head-on and stun the enemies if successful. (All)

Poison Block: It allows the user to block attacks head-on and poison enemies if successful. (All)

Barrier: Reflect magic momentarily summons a spherical shield around the user, fending off enemy attacks. (All Affinities | Magic Type)

Renewal Barrier: It allows the user to block attacks from all sides and restore some health if successful. (Light - Dawn - Twilight - Dusk Affinities | Magic Type)

Dark Barrier: It allows the user to block attacks from any direction and blind enemies when hit. (Dawn - Dusk - Twilight - Dark Affinities | Magic Type)

Confuse Barrier: It allows the user to block attacks from all sides, and confuse enemies if successful. (All Affinities | Magic Type)

Stop Barrier: It allows the user to block attacks from all sides and inflict Stop on attackers if successful. (All Affinities | Magic Type)

Reprisal Commands

Payback Raid: It allows the user to counterattack using Strike Raid after being knocked into the air by an enemy attack.

Counter Rush: It allows the user to unleash a flurry of blows after a successful block. (All Affinities | Speed Type)

Reversal Slash: It allows the user to perform an aerial attack after a successful Reversal. (All Affinities | Speed Type)

Counter Hammer: It allows the user to strike the ground and attack surrounding enemies with the aftershock after a successful block. (All Affinities | Power Type)

Payback Fang: It allows the user to lunge towards his enemy and deal a powerful slash after he is blown away by the enemy's attack. (All Affinities | Power Type)

Counter Blast: It allows the user to shatter their barrier and send it flying into surrounding enemies after a successful block. (All Affinities | Magic Type)

Payback Surge: It allows the user to counterattack by lunging forward cloaked in a barrier after being knocked back into the air by an enemy's attack. (All Affinities | Magic Type)

Support Abilities
Support Abilities exist to give the user an edge in combat by allowing individual skills to become a factor. In many cases, such as even footing among opponents, Support Abilities could be the difference between life and death on the battlefield.

Synch Blade: Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. (Takes two slots, excluding Masters)

HP Gain: It allows the user to survive and continue fighting while having wounds that would otherwise incapacitate them.

Endless Magic: It allows the user to string powerful magic combos together in rapid succession.

Berserk Charge: It increases the user's strength, while allowing attack combos to continue endlessly by ignoring damage and fatigue.

Drive Boost: It increases the power of the user's Drive Forms by focusing the power of the normal state when transforming.

Form Boost: It gives the user immense stamina during Drive Forms to make them less tiring and able to be maintained indefinitely.

Drive Converter: It gives the user's Command Style(s) enough added power to rival Drive Forms by drawing from the Drive Forms' power. Level 1 Command Styles become able to match Valor and Wisdom forms, and Level 2 Command Styles become able to match Master, Limit and Anti Forms. (Takes two slots)

Summon Boost: It increases the number of summons that can be called upon by one. (Can be equipped to Command Deck twice)

Leaf Bracer: Casting Cure on yourself will continue even when attacked during.

Magic Lock-on: It allows the user to lock on to an opponent when using magic, giving all spells a homing effect.

Fire Boost: Increases damage done with fire-based attacks by 25%. (Can be equipped multiple times)

Blizzard Boost: Increases damage done with blizzard-based attacks by 25%. (Can be equipped multiple times)

Thunder Boost: Increases damage done with thunder-based attacks by 25%. (Can be equipped multiple times)

MP Rage: Restores Magical Power relative to the amount of damage taken. (Can be equipped multiple times for effectively infinite Magic)

MP Haste: Increases Magic Power restoration speed by 75% after it is fully consumed.

Defender: Increases defense to be able to withstand all Basic Commands and normal strikes from those of equal or lower rank.

Damage Control: Halves damage taken at critical moments. Equip two to accelerate the effect and halve all damage. (Power Type)

Protect: Absorb half of all damage taken. (Magic Type)

Second Chance: Become able to slow time perception in critical moments to avoid damage at the last possible second. (Speed Type)

Auto Limit: It allows the user to activate Limit Breaks with zero charge time. (Takes two slots)

Limit Boost: It allows the user to activate Limit Breaks with little cost to their Magical reserves and stamina.

Limit Overdrive: Limit Breaks can be charged and used at double their normal strength. (Requires Auto Limit and Limit Boost)

Auto Healing: Automatically heal wounds at an accelerated pace. This happens at the cost of Magical Power without the user's consent.

Black Fog: Makes status effects inflicted by the user more powerful. When using a Command that has a chance of inflicting a status effect, it becomes a guarantee. (Twilight - Dusk - Dark Affinities | All Types)

Damage Drain: It allows the user to recover HP each time he hits an enemy, depending on how much damage the attack dealt. (Dusk - Dark Affinities | All Types)

Null Defense: Applies a permanent status effect to the user's attacks. An attack with the Null Defense status effect inflicts damage without regard to the victim's defensive abilities.

Shoe-glue: It makes the user unable to be unwillingly raised from the ground or moved from their location by the commands of an opponent, such as Zero Gravity and Magnet.

Terror: It strikes fear into the heart of the victim, preventing them from approaching the user with an ominous aura. It takes effect on lower-level opponents. (Dark Affinity | All Types)

Combo Assist: It allows the user to strike enemies twice with a single attack.