Characteristics

Name: Calypso Verlius
Alias: Enigmatic Diviner | Queen of Reflections | Mirror Immortal | The Maker
Race: Human
Gender: Female
Age: 200+ | Appears : 20
Birthday: February 15th
Weight: 111 lbs | 50 kg
Hair Color: White
Eye Color: Shifting (slightly star filled)

Physical Description:
Calypso is a young pale-skinned woman with red eyes and white curled hair. The purple dress she is wearing seems gothic lolita inspired, and has several openings up the sides and middle which are kept together with black lace though they expose a more than ample amount of her body. This dress ends in a short frilly skirt. Calypso's laced stockings have a pattern that shows a moth trapped in a cobweb. Over her body, she is wearing an aubergine-colored hooded cape that splits down the middle. Roses are a recurring motif in her costume as well. She wears elongated, claw-like armor rings on four fingers of her right hand.

Personality:
Calypso's personality leaves a lot to be desired. She is vain, self-centered and exceedingly selfish. She chooses in particular to only follow those who fit her ideal of beauty and seems to take people's physical hideousness out on them, usually in the form of magical rules or spells placed on them to keep them as far away from her as possible. Beyond that she seems to overly favor those she considers to be attractive without any thought about how they are as people. She often will discount mages joining her guild if she thinks them hideous and has been known to throw fits of temper when she doesn't get her way. She's also much older than she appears to be, and with this in mind she tends to address every person she comes across in a diminutive way.

Professional Status

Affiliation: Grimoire Heart
Guild Rank: S-Class Mage
Guild Mark Location: On the left side of her pelvis
Occupation: Dark Mage | Fortune Teller | Deputy Commander of Grimoire Heart
Team: NA

Ability

Strength: Average
Speed: Great
Endurance: Great
Durability: Enhanced
Magic Power: Vast

Equipment

The White Stone of Legend - Calypso has in her possession a Lacrima Crystal Ball, which she's deeply infused with body link magic and her mirror magic. But the base form of this magic, is Lunar Dragon Slayer Magic, which was obtained sometime ago from a Lunar Dragon. Its given properties allow it to function as the perfect crystal ball, giving her clarity in her fortune-telling, spheromancy and captromancy unseen in generations. Beyond that, this Stone of Legend seems to be part of Calypso, it moves according to her will often without her having to do more than look in its direction.

Four Claw Rings - On each of the long fingers of her right hand Calypso wears armored rings which extend the length of her fingers by several inches and end in sharp dagger like protrusions. These can be used in close combat as well, but are most often used to help her further manipulate her mirrors and her crystal ball.

Magic

Arc of Time (時のアーク Toki no Āku) is a Caster-Type Lost Magic that involves the usage of time as a means of combat. This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. Mages who use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever they want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin.

Infinite Sphere - The user hits their target in the stomach with an orb, which is then vastly multiplied, striking the target multiple times from every angle.

Restore (レストア Resutoa) - The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.

Parallel Worlds (平行世界 Hēkō Sekai) - The user produces numerous copies of their orbs in the air that all represent "future possibilities" or "parallel worlds" of their orb's path.

Flash Forward (フラッシュ フォワード Furasshu Fowādo) - The user produces one or numerous copies of their orbs in the air that all represent "future possibilities" of their orb's path, compresses all their futures, and redirects them all at their opponent to have them home in on their target in a devastating assault.

Second Origin Release - In recent years, it has been discovered that Mages have a second "Container" for their Magic power that is largely unused called the Second Origin. Using the Arc of Time it is possible to unlock the said Magic Container, granting the Mage in question a large boost in Magic Power. During the "unlocking" process, markings appear on the Mage's body. The process involved in unlocking one's Second Origin, however, is excruciatingly painful. When one's Second Origin, however, is unlocked, they are able to reach new heights with their respective Magic or perform spells and activate abilities that they would otherwise have trouble with, with ease. Once a person has released their Second Origin, they can either choose to use it at all times, to greatly power up their abilities, or save it for later, using it as a trump card for later in a battle.

Third Origin Release - This spell grants the user the Magic Power that, in the future, they have the potential to obtain, however, the casting process by which the recipient can gain this power takes some time to cast. The immediate side-effect of this spell being cast is that the recipient physically ages some years; for instance, they appear as an adult should they have been a child at the time of the casting. A Third Origin release can only be received once, as once the effect wears off, the user loses the ability to use Magic forever, something which occurs due to the permanent disappearance of Ethernano from the recipient's body.

Last Ages (ラストエイジス Rasuto Eijisu) - The user, at the cost of their own "time", rewinds time for the entire planet. When the spell is cast, the veins on the user's body begin to bulge, and a large amount of Magic Power surrounds their body, ascending into the sky. A bright flash then occurs, signalling the rewinding of time. Upon the spell's completion, the user's body becomes horribly burnt. When time is successfully rewound, all those affected remain momentarily aware of what occurred during the time rewound from and the time rewound to. The spell has the side effect of causing the user to rapidly age.

Dark Écriture (闇の文字 (闇のエクリテュール) Yami no Ekurityūru) is a Caster Magic and a type of Letter Magic and Eye Magic involving the usage of writing runes for various effects. It is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture. The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place. The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength.

Dark Écriture: Teleportation - The user seems to be able to teleport by turning themselves into many runes. These runes float in the air freely and go to the place where they unite to form the user's body again.

Dark Écriture: Fear (闇の文字・恐怖 Yami no Ekurityūru: Kyōfu) - After writing a series of runes on their target, the user will slowly force the opponent to lose courage, breaking their will to fight and causing them uncontrollable fear of death.

Dark Écriture: Suffering (闇の文字・苦しみ Yami no Ekurityūru: Kurushimi) - Writing runes on their target, the user amplifies the already-present pain, inflicting even harsher pain unto the victim.

Dark Écriture: Pain (闇の文字・痛み Yami no Ekurityūru: Itami) - The user writes runes on their opponent, which will inflict immense pain on them without actually dealing any damage to their body. This spell can also be cast from a longer range. By creating runes, the user summons several magical beams that are directed to attack their enemy. Alternatively, this spell can be cast differently by swinging the caster's weapon repeatedly, releasing a volley of beams.

Dark Écriture: Death (闇の文字・死滅 Yami no Ekurityūru: Shimetsu) - A spell which writes runes on an opponent which only serve to cause swift death in them.

Dark Écriture: Wings (闇の文字・翼 Yami no Ekurityūru: Tsubasa) - After writing runes on themselves, the caster gains dark purple magical wings that allow them to fly.

Dark Écriture: Destruction (闇の文字・滅 Yami no Ekurityūru: Metsu) - The user slashes the target, inflicting great damage unto them.

Memory Control (記憶操作 Kioku Sōsa) This Magic allows its users to add their existence to other people's memories, delete parts, or even completely rewrite a person's memories of events they took part in. However, it works the same as Charm: if the targets find out about the truth, the Magic will wear off. It is shown to be powerful as it can even fool S-Class Mages. An additional skill associated with this Magic is that the user may at any given point relay and subsequently replay their own memories to whomever they desire.

Memory-Make (記憶造形, メモリー メイク, Memorī Meiku) A Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell.[1] Unlike Ice-Make or Wood-Make, the caster does not need to place their hands into complex positions but merely places their fingers on the temples of their heads as a focus point and a chain of memories could be seen visible behind the user.


Memory-Make: A Night of Falling Stars (星降ル夜ニ Hoshi Furu Yoru ni) - After pinpointing their foes' location through memories of data related to them, the user places the index and middle fingers of each hand on the side of their temples, creating undulating chains of visible memories behind the user. Several beams of lightning, reminiscent of shooting stars, are released into the air and target the opponents no matter where their positions are, striking them with great force. This spell seems to cause the user's vicinity to momentarily darken; something which, in conjunction with the bright beams generated by the spell, gives the impression of a night of falling stars.

Memory-Make: Afterimage - The user employs their mind power to create a clone of themselves using the target's memories. Such clone seems to share many characteristics with a Thought Projection: the user is capable of talking through it, it is impervious to physical attacks, and, if assaulted, it will simply waver like a hologram.

Memory-Make: Karma of the Burning Land (燃ユル大地ノ業 Moyuru Daichi no Gō) - An offensive spell which allows the user, after touching their temple with their fingers, to set the ground ablaze with a mere touch of their hand. The inferno grows larger the farther away it gets from the user, before ultimately striking the target from below.

Memory-Make: Sword of Frozen Black Lightning (凍エル黒雷ノ剣 Kogoeru Kokurai no Tsurugi) - After having memorized spells from Lightning God Slayer Magic and Ice-Make, the user combines the two kinds of Magic into a more powerful spell, creating several bolts of black lightning that drop onto the targeted area. Once the lightning makes contact, it freezes into spikes of ice.

Memory-Make: Shrine of Turbulent Fang (荒ブル風牙ノ社 Araburu Fūga no Yashiro) - To activate this spell, the user thrusts their arm towards the target, sending a series of tornadoes in that particular direction. Once the tornadoes make contact, they envelop the target and send them flying, inflicting heavy damage to the victim in the process.

Forget - After memorizing a spell cast by an opponent, the user "forgets" it, effectively nullifying the casting. Doing so can neutralize defenses created by the opponent, and make useless any memorized spell.


Mirror Magic A Magic that allows the caster to summon and control the properties of mirrors. The number of mirrors does not appear to have a limit and multiple can be joined together, thus creating a three-dimensional object. The caster is also capable of creating multiple separate mirrors to absorb and then reflect an opponent's attacks. Thus far, it has only been seen reflecting physical blows, therefore it is unknown if it is able to reflect any other forms of attack. Another use of this Magic is to entrap the opponent. The caster can create multiple mirrors around the target, rendering them unable to move.

Form Mirror - The user creates several mirrors that can absorb the opponent's attacks and reflect them back at the caster.

Mirror Tracker - The user is able to track people using their reflections in mirrors. Her ability stems from the form mirror ability but is completely augmentative in use, the major drawback being, if she is tracking someone in a mirror and they happen to look at where she is looking from in the mirror they might catch glimpses of her compromising her stalking and investigation.

Kaleidoscope - The user produces a Magic Seal that creates mirrors to surround his/her opponent in mirror, making them unable to escape.

Captromancy - The user creates a small rectangular mirror using her mirror form ability. After which the mirror is used as a conduit for minor forms of fortune telling. If someone else touches the mirror while the user is staring into it, she seems to be able to discern details about their future with a degree of accuracy. This stems from her mastery of mirror magic and appears to be strictly for the purpose of the user's job.

Spheromancy - Using the Lacrima Mirror Crystal Ball, the user is able to more accurately predict the futures of those she is focused on using the object. This is an expansion of her Captromancy technique and has many uses which include more accurate divination of near future events and assessments of the behaviors and fortunes of her subjects.

Mirror Image - Using a mirror, Calypso is able to create a copy of herself akin to a clone which is a present copy of who she is as a person, physically and mentally. Using this in conjunction with her Arc of Time magic, Calypso is able to recreate a version of herself which she likes that has been unaffected by the usage of her more dangerous 'time' based techniques. When she applies this copy to her physical self, it is like she has rewound time for herself back to the point that the copy was created (much like the factory reset of a computer) the only difference being that when the two versions of her are combined she is able to catch up to who she is mentally, virtually making her immortal. But such a thing isn't without a drawback and is so consuming of her magical energy that she is almost completely useless for several weeks thereafter. This doesn't just apply to Calypso she can do it to anything captured within one of her mirrors... though the full effects of this are unknown.

Concealment Magic is a type of Magic which allows the user to conceal people and objects and prevents them from being sensed. It also allows the user to trap people inside the hidden object or place using runes, preventing them escaping from it. People within the Magic can see the people outside, however, they cannot be heard or seen while within the Magic.

Hidden Cage - The user creates an illusionary location, such as an inn, to trap people inside it. The user can choose whom he/she lets inside or can see it.

Hidden Darkness - The user creates a hole in the ground in which anyone who enters it falls into a space filled with darkness.