Characteristics

Name: Iris Sweeney
Alias:
Race: Human
Gender: Female
Age: 19
Birthday: January 31st
Weight: 97 lbs | 50 kg
Hair Color: Black
Eye Color: Blue
Physical Description: A lithe young woman with long black hair she wears in two pig-tails. She has a small frame but large breasts and dresses in a gothic- lolita fashion. Usually choosing to wear a red low cut dress and thigh high black hose with lace garters.
Personality:

Professional Status

Affiliation: Fairy Tail
Guild Rank: Mage
Guild Mark Location: Back of her right Shoulder
Occupation: Mage | Juggler/Street Urchin
Team: NA

Ability

Strength: Enhanced
Speed: Great
Endurance: Great
Durability: Enhanced
Magic Power: Great

Equipment
-NA-


Magic
**Crystal Dragon Slayer Magic Dragon Slayer Magic is a type of Lost Magic which allows its users to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element, utilizing both offensive and defensive styles. A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength. However, a Dragon Slayer cannot consume the element that they produce themselves, and elements must be consumed through the mouth. It is known that certain Dragon Slayers have been able to consume elements other than their own, allowing them to combine both elements into one inside their bodies and use them to increase their abilities. Dragon Slayer Magic is the only way to kill, or even hurt Dragons, who are shown to be mostly unaffected by other forms of Magic. There are only two ways one can learn Dragon Slayer Magic. The first way is one must be taught by an actual Dragon. The ones who learned their Dragon Slayer Magic through this method are referred to as First Generation Dragon Slayers. The second way is one must have Dragon Lacrima implanted into their body. The ones who learned their Dragon Slayer Magic through this method are referred to as Second Generation Dragon Slayers. There is also another way which is a combination of the above two methods: ones who both learned their Dragon Slayer Magic by receiving the teachings of a Dragon and also having Lacrima implanted into their body. The ones who learned how perform Dragon Slayer Magic by utilizing both methods are referred to as Third Generation Dragon Slayers. Iris is a First Generation Dragon Slayer, whose magic utilizes Crystal. It was taught to her by the dragon Darielth on Galuna Island.

Crystal Dragon's Roar - The user inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, sharp crystal shards are dispersed, which are capable of shredding the opponent's body.

Crystal Dragon's Scales - The user covers part of their body (or the entirety of it) with crystal scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than normal crystal.

Crystal Dragon's Club - The user transform their arm or leg into a large crystal club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Crystal Dragon's Sword.

Crystal Dragon's Sword - The user transforms their arm or leg into a large, jagged crystal blade, similar to Crystal Dragon's Club, but, rather than blunt power, this spell has cutting power, thereby making it potentially deadlier. The spikes along the blade's edge make its slashes more painful and dangerous, and the weapon's length can be increased to reach enemies who are far away from the user. The blade is also sturdy enough to function as a shield of sorts. The sword can also function as a chainsaw, effectively increasing its potential damage output.

Crystal Dragon's Lance: Crystal Barrage - The user turns their arm into a large spearhead, from which a large number of crystal spears are fired towards their enemy multiple times in rapid succession.


Crystal-Make A type of molding magic which uses crystals to create objects. The user can create a variety of objects out of crystal to be used for offensive, defensive or miscellaneous purposes.

Crystal Armor -This technique allows Iris to cover her skin with a thin sheet of crystal that improves her defense against physical attacks. This armor can also aid her to perform stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.

Crystal Clone - Iris can use the crystals she conjures to create clones of herself which look exactly like her. She does this in battle to create decoys and give her the opportunity to create openings to take advantage of.

Crimson Fruit - Iris creates a dome of crystal to surround a target. It is highly durable from both external and internal attacks, and can be used to either protect or trap a target.

Crystal Encampment Wall - Iris sends out a wave of magic which then turns into an almost impenetrable crystal wall which also repairs itself when damaged.

Crystal Imprisonment Wave - Iris can encase a swarm of opponents in crystal. Unlike other crystal prisons used by Iris, where the crystal emerged from the ground, this crystal forms in the air.

Crystal Pentagonal Prison - Iris completely encases her opponents in crystal. When the crystal is shattered, the bodies of the victims disintegrate along with the crystal particles. If she so chooses she can instead release her target without harming them.

Crystal Lance - Iris creates a large lance around her right hand made from crystal which she uses to pierce through her opponents. She can also continue casting crystal make magic through this allowing her the ability to branch off and use other crystal techniques to create deadly combinations.

Crystal Wheel - Iris creates a ring-like wheel out of crystal which serves to help her reach high speeds and gives her the ability to stay afloat on large bodies of water. Additionally, in close range combat it can be used like a ring blade to deal direct damage to her opponents.

Growing Crystal Thorns - Iris creates growing thorn-like crystals that she can manipulate to continuously grow towards her target's direction.

*Stone Eyes (石化眼, ストーンアイズ, Sutōn Aizu) It is a unique variation of Eye Magic which allows the user to turn anyone who looks directly into the their eyes into stone. Over time, those who have been turned to stone will turn to dust. However, this Magic will not work to its full capacity if the victim has a prosthetic eye, because the effect of the Magic is halved, allowing the target to break free from the stone. The Magic also doesn't work on people who wear glasses. The Magic is unstable at times, so the caster has to wear glasses to stop the magic from being used on the person the Spell was cast on. This doesn't seem to apply in Iris' case, as she seems to manipulate crystals over the lenses of her eyes to avoid accidentally using her magics unnecessarily. The only way for the Spell to be reversed is for the Caster to be defeated.

*Earth Magic (土系各種魔法 Tsuchi Kei Kakushu Mahō) The caster makes use of the earth around them for combat, giving the user a great deal of flexibility when using their Magic. Skilled users can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables the user to literally dive into the ground (be it rock, concrete, or metal), using their hands or feet, and tunnel through it. Like other elemental Magics, some users can also transform their bodies into earth and travel through solid obstacles and the ground itself.


Liquid Ground (リキッドグラウンド Rikiddo Guraundo) - Liquid Ground allows the user to soften or liquefy the ground, subsequently manipulating it to their every whim. This spell's main form of offense consists of turning large portions of ground below the target into liquid, subsequently raising them in "waves" to envelop and crash foes, with the ground acting like quicksand. Through the use of this Magic alone, the user is shown capable of taking on several enemies, giving them trouble and preventing them from attacking, lest they sink. The liquefied ground itself has enough blunt power to destroy a large building when struck. Such softening power aren't used for offense alone, and has other avenues for usage, with the user being capable, for instance, of making the ground cave in by liquefying it, generating holes that can serve as shelters for them or their allies. The user can also employ Liquid Ground to nullify other earth-based attacks. In addition, the user has proven themselves capable of using this spell as a means of transportation, traveling through the ground after liquefying it; in such state, the user can carry passengers without causing them any harm. The user appears to control this Magic through the use of hand gestures, with a recurring one being extending their hand towards the opponents with all fingers, except the index and middle finger, which are kept diagonally stretched, bent, forming a "V" shape.

*These magics are unknown to her Guildmates, Iris has not used them in front of anyone up to this point.
**A magic known only to the participants in the Galuna Island Mission.