Personal Profile

Name: Kumori Mōryōmaru
Age: 8000
Appearance
Height: 123cm | 6'0"
Weight: 68kg | 150lbs
Hair Style/Color: White hair worn cut short around his face but down his back to below his waist.
Eye Color: Lavender
Attire:
Mōryōmaru wears a robe woven with the finest fabrics, though he still looks modest. His haori is hooded and has several embelishments on the front. Underneath he wears his a modified version of the shinigami shihakusho which includes a form-fitted sleeveless top and hakuma with golden star shaped stripes along the fronts. He also ears black and golden boots to complete his look. Behind his ears are two kenseiken in the form of open four sided flower petals, and seems to be a signature of Mōryōmaru.

Miscellaneous:

  • Mōryōmaru is considered a genius of his time, and is the founding President of the Shinigami Research and Development Institute.
  • He became a widower after the birth of his youngest and only daughter, and as such he poured himself into her developments.
  • It is unknown his motivations behind starting the SRDI but he was shown to have created a great many things which were subsequently banned from usage.
  • Mōryōmaru lived through several of Benitsubaki's reincarnations.
  • He is technically the reason behind the start of the Seireitei Civil War, which tore his family apart.
  • Before anything negative happened, he was known to be a devoted father, inspirational member of the Gotei and a peerless leader.


Combat Profile

Division: 12th Division
Rank: Captain

Powers & Abilities

Kidō Master: His knowledge of Kidō is so great, he can perform them by only calling out their names while retaining their great potential power, whereas most users require part of the incantation to do so, if not a full incantation. Mōryōmaru can produce immensely powerful barriers to protect him from all but the strongest of attacks, and create blasts that cause a tremendous amount of destruction in the area they are fired in. He can use multiple Kidō in conjunction for various combination and diversion tactics, and have them remain undetected until sprung in sync in a chain reaction. He can create his own unique high-level Kidō, and has extensive knowledge of forbidden techniques such as time and space manipulation. He has also show the ability to strengthen already cast spells by speaking their incantation afterwards.

Genius Intellect: Arguably, the most fearsome trait of Mōryōmaru is his tremendous intellect. He is well-versed in the history and proceedings of the world and is privy to knowledge unknown to many, such as secret methods. He easily grabs the concepts of subjects completely new to him and masters them quickly. Even in the most complex and dangerous of situations Mōryōmaru can rely on his calculating intellect to figure out the best course of action. His assessment of a situation is swift, ad-hoc and accurate, allowing him to deduce the nature of other people’s abilities and countering them, often only requiring a few instances of observation.

Gifted Manipulator: Mōryōmaru has shown himself to be a cunning man. He is able to deceive and manipulate others around him in different ways for a variety of purposes. He has a talent for analyzing and observing people in his presence, allowing him to understand a person's pattern of thinking and better manipulate them. His plans for others often include gentle hints, true or false, to get people to do what he wants. He is also a good provocateur, very adept at finding people’s mental weak spots and then provoking them with petty discussions and word plays. Despite this he is capable to hide his true demeanor, hiding the truth about him from other people.

Master Strategist & Tactician: With his vast experience as a commander and a warrior, Mōryōmaru is a man of great tactical acumen. His tactical insight is proven by his preparations for the battle; which includes setting traps or leadings his enemies along complex battle plans. He can seamlessly adjust to new developments and make quick decisions accordingly. He understands the strengths, weaknesses and mannerisms of his enemies and uses them to his advantage. His sense of stratagem goes unopposed when he expertly moves large hosts onto the battlefield. Like this Mōryōmaru can prepare victory many steps in advance and even incorporate his enemies and their plans into his grand scheme. Regardless of his own powers or those of others, Mōryōmaru always remains a tactically cautious.

Master Scientist: Mōryōmaru is a very talented inventor and scientist, having created a number of sophisticated devices and techniques to aid him in battle or otherwise. His intellect in this field is evident, as he is able to create and invent even the most incredible devices in Soul Society. He is a great asset to any development bureau as his input and presence can greatly speed up the development of new ideas into concrete applications. He is also a proficient chemist, being able to recreate nearly any chemical formula and invent new ones. He is also able to build advanced machines from seemingly simplistic materials and improvise on them.

Overwhelming Reiatsu: Being one of the strongest and most experienced Captains, Mōryōmaru possesses an exceedingly powerful Reiatsu. Its sheer strength is enough to break free from the strongest bonds in seconds. His Reiatsu induces striking fear into fighters possessing a great amount of Reiatsu and can paralyze those possessing a High Reiatsu simply by staring into their direction. Not in 1,000 years has a warrior been born more powerful than he. It can directly oppose an immense amount of Reiatsu of others and tip the scales in his favor, it can even negate the effects of their abilities, if he exerts it. When at its peak, his spiritual power can be felt around the world.

Immense Strength: He is strong enough to stop even powerful attacks, when the opponent is weakened even stopping their releases with a single hand and likely end the fight with a single swing. Likewise he can also inflict tremendous damage with his bare hands, even to releases of weaker opponents. His strength is described as being ‘scary’, a fearsome weapon in its own right which can dictate the conditions of battle. He can fend of huge weapons with only one hand and easily cleave highly durable armor with a single strike.

Immense Speed: Mōryōmaru is deceptively fast in combat, even when just leaping. His legs can propel him fast enough to surprise even fast opponents. He can instantly close huge gaps relying on his innate speed alone, appearing to disappear from sight completely. He is fast enough to react to most surprise attacks and masterfully deliver a counter to them. In battle, he can strike with incredible speed in rapid succession, making it highly difficult for his opponents to find an opening and counterattack.

Enhanced Endurance: Mōryōmaru has enhanced physical stamina, allowing him to endure the hardships of battle for an extended length of time without slowing down. Only when utilizing high speed movement for an extended amount of time will he start to slow down significantly. Even when he has received an injury he can keep going without severe consequence to his battle scheme.

Enhanced Durability: Mōryōmaru's body has received significant battle-conditioning and can take large amounts of punishment. He can take frequent unarmed attacks from weaker individuals on his body and come out unscathed, or with little consequence if not laugh about it instead.

Hohō Master: Mōryōmaru is highly proficient in evasion in close quarters, as well as from a distance, thus making hitting him almost impossible for all but the most advanced combatant. He moves so fast that opponents commonly do not know of his movements until after he has made them, and is skilled enough in his movements to evade at high speeds, even when being attacked from behind.

Zanjutsu Master: Mōryōmaru is a master of swordsmanship, possessing flawless precision and performing lethal attacks with little effort. All of his strikes are powerful with equally impressive speed behind them. He can perform attacks with perfect precision and stop them in an instant. His skill in swordsmanship is great enough that he rarely requires even his Shikai in battle. His swordplay is at a level of skill that would be expected of a Captain.

Hakuda Master: Mōryōmaru's skills are great enough to force some of the greatest melee fighters at their peak to fight seriously during combat. He has proven to be quite aggressive as well as highly proficient in hand-to-hand combat. He demonstrates his skill and agility in this area by launching devastating attacks without laying a finger on his Zanpakutō. Facing armed opponents is no problem whatsoever for him, as his skills make his every limb a lethal weapon by itself.

Basic Healer: Mōryōmaru has a basic knowledge of Kaidō and associated techniques. He is able to after a few moments of observation assess minor injuries are and take the proper action to stabilize them by starting to repair a person’s Reiatsu, perhaps heal simple injuries over time. He also possesses the skills to apply the basic Reihai techniques, the first eight, to tackle common battlefield injuries. He may also assess more serious injuries which lie beyond his capabilities to repair.

Enhanced Senses not only can Mōryōmaru utilize the normal Reiatsu sensing technique of a Shinigami, he is also in posession of superior other senses. His sight, hearing, sense of smell and even his feel for Reiatsu are very acute and sharp; able to discern smaller sources and nuances where others could not.