Name: Wendy Marvell
Age: 15
Gender: Female

Wendy is a petite girl with a full figure and fair skin. She has long, dark blue hair that reaches down to her waist, with two bangs framing her face which reach down to her chest alongside her brown eyes.

Occupation: Magic Knight
Rank: Junior Magic Knight
Squad: Blue Rose
Merits: --
Country: Clover Kingdom

Battle Prowess


Wind Magic Wendy has the power to use her grimoire to control and manipulate winds. She is capable of using this magic without her grimoire but in order for her magic to see full use, she needs her grimoire.

Sky Dragon Slayer Roar: Wendy can exhale a tornado like blast of wind at an opponent with enough power to blast them back and destroy the surrounding area. With the use of a grimoire this spell becomes more controlled with a finite use of magic power.

Sky Dragon Healing Spell: A type of healing Magic which is powerful and believed to be long-lost where the user manipulates clean air, to perform various feats, such as draining poison from an infected victim. She can even revive people that are in a near-death state.

Vernier (瞬足バニーア Banīa) A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said magical aura. It can be employed upon multiple allies, and also on the caster themselves.[2] This spell can also be cast alongside both Arms and Armor.

Arms (剛腕アームズ Āmuzu) After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering magical aura, enhancing their offensive power for a certain period of time. It can be used on multiple allies at once, and can also be used in conjunction with other supportive spells simultaneously, such as Vernier and Armor.

Armor (アーマー Āmā) The user chants "Armor", which grants either the caster, or the target, enhanced defenses for an unspecified amount of time. The spell can be cast in conjunction with Arms and Vernier.