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Thread: [5th Seat] Hashimura Yasuko

  1. #1

    [5th Seat] Hashimura Yasuko

    Personal Profile

    Name: Hashimura Yasuko
    Age: 800
    Height: 171cm
    Weight: 58kg
    Hair Style/Color: Teal, long worn straight down her back with straight bangs.
    Eye Color: Teal

    Generally seen in a modified version of the Shikakusho she is seen wearing shorter hakama and an a tighter fitted version of the shirt. All other attire seems to consist of a long jacket worn only when she doesn't feel the need to be formal, generally her clothing is accented by golden jewelry of various types.


    Combat Profile

    Division: 7th Division
    Rank: 5th Seat

    Combat Style:

    Powers & Abilities

    Great Reiatsu: Yasuko boasts a great amount of Reiatsu. It is enough to induce fear into those with only an average amount, causing them to slow down considerably. She can exert large amounts of it with considerable effect and empower her attacks making it harder to block her strikes or undo her defenses to those who are of lesser power.

    Enhanced Strength: As a fighter with considerable physical conditioning, Yasuko has shown sufficient strength to partly block powerful attacks and cope with strong strikes better. Her attacks also hold a great deal more potency behind them, easily enough to launch other people of the ground and through objects in the way.

    Enhanced Endurance: Yasuko has enhanced physical stamina, allowing her to endure the hardships of battle for an extended length of time without slowing down. Only when utilizing high speed movement for an extended amount of time will she start to slow down significantly. Even when she has received an injury she can keep going without severe consequence to her battle scheme.

    Hohō Expert: Yasuko excels in Shunpo. Though not particularly versed in its various techniques, she is proficient enough in the technique itself to keep up with and even surprise high-level Shinigami with her speed. She can even keep up with those of master level for an indeterminate amount of time. She is also very quick at close-range, being able to perceive and dodge swift sneak attacks and come out unscathed.

    Zanjutsu Expert: While not as proficient in swordsmanship as some masters, Yasuko is skilled enough to hold her own in a fight. She has shown to be very crafty with her Zanpakutō as her skills are great enough to regularly fight opponents who released their Zanpakutō while hers remains sealed, only relying on her own Zanpakutō's released form as a last resort. She has shown herself to be capable fighter that is on par with lieutenant-level fighters.

    Average Hakuda: Yasuko can take on average armed opponents and put up a decent effort against those many times her size. She is capable of countering swift and accurate strikes without the use of a weapon, but has no incredible skill to speak of. As a hand-to-hand combatant, her fighting style is very refined. At least itís enough for her to take down a simple Hollow with a single punch.

    Average Kidō: Yasuko seems to be well-versed enough in Kidō to have an understanding of at least fairly high-level Kidō spells with incantation, and she has a good enough understanding of Kidō spells to identify them upon sight. She can cast up to #56 requiring an incantation to do so. However spells up to number #33 she can cast without. She could easily chain together a few low-level spells with little effort, and she probably should since the spells she can use without incantation are hardly at a level that will do much against stronger opponents.

  2. #2


    Daija (Big Serpent) is in its sealed form a standard katana with green wrapping on the hilt and an ovular guard of a snake biting at its own tail.

    Shikai: Its release command is ikorose (bite them to death) and upon its release it transforms into a daggertail like whip which grows and contracts at its users will.

    • Shikai Special Ability: The main ability of this zanpakuto is its ability to grow and contract at massive speed. Its extension is enough to cause the reishi around it to become super-heated. This super-heated strike melts through what it hits on contact and leaves a burning hole as it burrows.


    • Bankai Special Ability:

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