Personal Information

Name: Hisakawa Hiromi
Online ID: Mz.CapsuleCorp
Age: 23
Gender: Female
Appearance:

A tallish slender young woman with teal colored hair she wears with bangs over her forehead and a single ponytail to oneside. She is prone to wearing a small crop top and cargo shorts with lots of pockets. Her body seems to always be covered in random bandages used to treat the wounds she randomly receives throughout the day. The goggles she wears around her neck function as a connection directly to the internet and cellular device and are her own personal invention. The gloves on her fingers are yellow and stabilize the movements of her fingers so that she can work intricate matierals with great ease.

Miscellaneous:

  • Hiromi is the daughter of the leader of Capsule Corporation, a company in competition with Kaiba Corp.
  • She's created technology similar to the face scan tech being tried out by Kaiba thus her face in the game is her own.
  • Hiromi is an inventor by choice and prefers not to be involved with the business side of things.
  • She's considered the leading female technician of their age and is responsible for a great deal of modern tech within Shibuya.
  • Hiromi's most negative characteristic is that she smokes to ease her mind and relieve her tensions. She claims it helps her think.

Avatars


Name: Bulma
Appearance:

A tallish slender young woman with light blue colored hair she wears with bangs over her forehead and a single ponytail to one side. She's seen within this world wearing brown coveralls with a tiny crop top underneath. The coveralls are cut into shorts and as such show a lot of leg skin. She also wears black combat boots and is often seen carrying only a large wrench which she occasionally uses as a weapon. Around her head is seen a pair of goggles which are both cosmetic and functional.

Race: Human
Level: 30
Parameter:

Strength: D
Endurance: E
Agility: A
Mana: C
Luck: E
Artifact:A

Type: Ranger
Major Class: Rider

Alpha Skill: Merciless Barrage : An attack of a series of projectiles aimed at a specific target. They bombard the user with a basic amount of physical attack damage which can cause concussive force or even piercing depending on the distance between the user and the target. (It uses either physical bullets or magical ones depending on the user and their current weapon but will always require a reload after using it).
Beta Skill: Annihilation Catalyst: A skill which temporarily increases the attack power of a single use attack (like Merciless Barrage). Doing so will cause its damage to multiply by ten and double the round count of a single load (depending on weapon type). It is best if used before the use of the previous attack, but isn't made available until level 20.
Gamma Skill: Boosting Shot: A supplementary skill, which allows Bulma to shoot a bullet at a comrade which doesn't hurt them but instead gives a random boost to one of their stats for the duration of the shot. The amount and level of the boost is dependent upon the color of bullet used for the shot. (This can be further altered by use of the Alchemic Combat perk).
Delta Skill: (LV 40)
Omega Skill: (LV 50)

Minor Class: (LV 51)

Alpha Skill: (LV 60)
Beta Skill: (LV 70)
Gamma Skill: (LV 80)
Delta Skill: (LV 90)
Omega Skill: (LV 100)

Support Skills

Support #1: Intuition: A skill borrowed from the warrior or saber perks, it allows the user the ability to make snap decisions or judgements even while moving at fast speeds. Bulma's reaction times are almost preemptive while she is riding or piloting some form of craft. She has very good eye sight and the ability to mentally process movements at superhuman speeds. Such a skill also allows her to drive and manipulate her vehicle of choice using not just her hands, but any part of her body so she can be mounted and use her weapon, even if the thing she is riding isn't sentient.
Support #2: Alchemic Battle: Gives the user the ability to use her alchemy based skills through magical weapons or devices in battle. She is able to create, analyze or decipher information at rapid speeds and calculate the necessary information to create a magical bullet to combat what she is up against in a matter of seconds. So long as she has the magical power and materials available to use she can use this skill to bolster her own ability to attack, defend or regenerate in combat.
Support #3: (LV 45)
Support #4: (LV 60)
Support #5: (LV 75)

Sub-Class Alchemist
Skill #1: Magnum Opus: The start of an Alchemist and their shining achievement, after the creation of a Philosopher's Stone they are given a positive boost to all of their stats by a single tier. They become able to deal in the currency of the universe in things both tangible and intangible and are thus equipped to take on any great function they find. Beyond this Magnum Opus grants an intuitive upgrade to the intelligence and understanding of an individual.
Skill #2: Transmutation: The ability to turn a substance into a magical or scientific substance of another quality. This ability will be likened to magic, but is usually procedure based. With the ability to understand the nature of this world and background knowledge of the other world, the ability to simply transform one substance into another becomes a matter of simple understanding of action and reaction and the proper use of catalysts, solvents or binding agents.
Skill #3: Experimenter's Focus: A passive skill which gives bonus experience at the end of alchemical research, the creation of crafts or weapons and the growing of plants or the study of animals. Having this skill allows the experimenter to grow their power as they grow their knowledge tempering them for a better understanding of everything.
Skill #4:Grand Alchemy: A skill reserved for those capable of creating a Philosopher's Stone, it allows the creation of a singular weapon from the stone itself which is considered to be 'imagination' made real. Doing so will allow the user to make a weapon fit for themselves at legendary status and modify it as they progress in rank and skill. The creation of this weapon from something of the mind into something physical will allow it to take on properties both magical and physical depending on the user/creator and their understanding of the universe.
Skill #5:

Equipment:

Gear:

Head
Shoulders
Torso
Wrists
Hands
Waist
Legs
Feet

Primary Weapon: Judgment
A Long-barrel, large caliber auto-revolver. It is made of a light colored metal, embroidered with two golden cross like filigree on the barrel. It is capable of firing multiple shots in the span of a second and being reloaded with either magical energy or physical bullets depending on the situation. Beyond this the weapon itself seems to be alive, choosing who to target and what kind of bullets to use when its user does not give input. It seems to enjoy hunting or firing at specific kinds of targets. When its bullets strike surfaces they explode into a cross shaped burst, even when the strike barriers.
Spoiler:


Offhand/Secondary Weapon:
Accessory #1:
Accessory #2:
Accessory #3:
Artifact:

Mounts: