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Thread: Fuguta Kameko

  1. #1

    Fuguta Kameko


    Personal Information

    Name: Fuguta Kameko
    Online ID: Heart of Genesis
    Age: 24
    Gender: Female
    Appearance:

    Kameko is a blonde young woman, with bright red eyes. She often doesn't dress professionally and is often seen as lacking seriousness in most situations.


    Miscellaneous:

    • Kameko used her game playing ability to gain a consulting job at Industrial Illusions, she was one of their primary testers.
    • Her work on AoE was heralded as revolutionary as she added in the karma scaling as well as the luck based goodness.
    • She achieved a special ranking within the game and became one of its 'Gods' after doing a good job promoting the game.
    • Her attitude as a gamer and her general personality are directly contrary, she prefers to play more serious characters while being rather happy herself.

  2. #2

    Name: Sin Aponia
    Title: Demon Queen of Discipline | Heart of Genesis | Queen of the Void | The Voice of Evil |
    Appearance:

    Aponia is a tall woman with platinum blonde hair. Her deep crimson eyes are usually bowed down, like in reverence and she has bright white pupils. She wears a long white veil with thorns and flowers accenting the sides. She has a tight white turtleneck with a butterfly brooch extending around a blue gem on her chest. There are various cross-like symbols over her body. She has black and puffy sleeves which end in white cuffs. Her shorts are white and frilly. From her torso all the way down to her feet, she dons a long black cloth with golden accessories. Connecting to her back is a long robe that resembles blue butterfly wings. There are much shorter, wilted, butterfly wings connected to the black piece. Her heeled boots are a simple white.

    Race: Demon God
    Level: Ω
    Parameter:

    Strength: Ω
    Endurance: Ω
    Agility: Ω
    Mana: Ω
    Luck: Ω
    Artifact: Ω

    Type: Demon Lord
    Major Class: Demon Lord

    Alpha Skill: (LV 10)
    Beta Skill: (LV 20)
    Gamma Skill: (LV 30)
    Delta Skill: (LV 40)
    Omega Skill: (LV 50)

    Minor Class: (LV 51)

    Alpha Skill: (LV 60)
    Beta Skill: (LV 70)
    Gamma Skill: (LV 80)
    Delta Skill: (LV 90)
    Omega Skill: (LV 100)

    Support Skills

    Support #1: Divine Eyes of Genesis (Rank Ω): The Divine Eyes of Sin Aponia which are capable of creating not only matter, but sources and concepts. She can use these eyes to see the entire world and everything happening within it, in addition to being able to see the future. These eyes do not have traditional limits and can also be used to destroy or recreate anything she sees including magic. She can transmute using her eyes to change one thing to a different material magical or otherwise. She can destroy and recreate any magic in existence, this includes the magic of gods, demons and certain spirits.
    Support #2: Root Intimidation (Rank Ω): Magic power comes from the source itself, so if it becomes afraid of the opponent, it causes the magic to go out of control and explode. As the Demon Queen of Discipline, Sin's source is superior to many and thus controls their actions. Many who would approach her directly would be inclined to prostrate themselves before her. Their magic behaves similarly and would be incapable of targeting her.
    Support #3: Demon Queen Origin Magic Immunity (Rank Ω): Origin Magic is a type of magic that borrows the power from an ancient being to cast. Being the Demon Queen herself, any spell cast that calls for her own power is rendered useless against her. This strangely includes various forms of creation magic, as she created the world which lifeforms currently inhabit.
    Support #4: Clear Mind (Rank Ω): A skill which encompasses a completely empty state of mind. It allows for the creation of things without being tied down by logic, prejudice or predisposition. Clear mind allows for the evolution of specific kinds of magic and martial skills. As well as the ability to know and understand all that is taken in by observation. A mind which is unhindered by external or internal forces has heightened reactions, intuitive use of skills, spells and tools. It is not a mind which is sleepy or distracted but instead one which acts without a plan, self-consciousness, or predisposition. Judgements, and determinations are made in the moment based on available information. The truth of this skill is that it allows for the perceptive and initiative use of any and all aspects of her existence to the best of her abilities.
    Support #5: Source of Inception (Rank Ω): Descending directly from the 'Gods of Creation' as well as being herself, the Heart of Genesis, Sin possesses a unique source. Her source consists of boundless beginnings, and the infinite newness. One could say her source exists as if every day is its first day, as such the closer she gets to the beginnings of things, and the more things are created, the stronger she is... What is more her own supremacy with 'Beginnings' gives her near omnipotent control over the beginning points of all things. She can choose the starting point of most things, including magic, items and even beings (including ones descended from her line). Being able to control the beginnings of things including herself allows her a large amount of practical battle ability in addition to its creative uses.

    Sub-Class
    Skill #1:
    Skill #2:
    Skill #3:
    Skill #4:
    Skill #5:

    Equipment:

    Gear:

    Head
    Shoulders
    Torso
    Wrists
    Hands
    Waist
    Legs
    Feet

    Primary Weapon:
    Offhand/Secondary Weapon:
    Accessory #1:
    Accessory #2:
    Accessory #3:
    Artifact:

    Mystic Code:

    Mounts:

  3. #3

    Name: Ki
    Title: Heart of Genesis | the Battle Maiden | the Mother
    Appearance:


    Race: Goddess
    Level:
    Parameter:

    Strength:
    Endurance:
    Agility:
    Mana:
    Luck:
    Artifact:

    Type: God of Creation
    Major Class: Goddess

    Alpha Skill: (LV 10)
    Beta Skill: (LV 20)
    Gamma Skill: (LV 30)
    Delta Skill: (LV 40)
    Omega Skill: (LV 50)

    Minor Class: (LV 51)

    Alpha Skill: (LV 60)
    Beta Skill: (LV 70)
    Gamma Skill: (LV 80)
    Delta Skill: (LV 90)
    Omega Skill: (LV 100)

    Support Skills

    Support #1:
    Support #2:
    Support #3:
    Support #5:

    Sub-Class
    Skill #1:
    Skill #2:
    Skill #3:
    Skill #4:
    Skill #5:

    Equipment:

    Gear:

    Head
    Shoulders
    Torso
    Wrists
    Hands
    Waist
    Legs
    Feet

    Primary Weapon:
    Offhand/Secondary Weapon:
    Accessory #1:
    Accessory #2:
    Accessory #3:
    Artifact:

    Mystic Code:

    Mounts:

  4. #4


    Name: Terrwyn Elioenai
    Title: Sword Maiden | Cardinal Holy Knight | Blind Holy Knight
    Appearance:

    Terrwyn is a beautiful blonde woman with a voluptuous body whose eyes are often covered with a blindfold. She wears white robes with blue outlines and a golden decorations around her hips. Her body is covered in several faint white lines that have all mostly healed, however, her eyes have healed to a lesser extent. They retain the whitish tinge of blindness and she cannot physically see through them though they are no longer visibly, physically damage.

    Race: Human
    Level: 68
    Parameter:

    Strength: B
    Endurance: B
    Agility: B
    Mana: A
    Luck: B
    Artifact:

    Type: Warrior
    Major Class: Caster

    Alpha Skill: Holy Smite - An ability which calls forth the wrath of the world, in the form of light shaped swords which rain down upon an enemy causing massive damage. This skill is the most basic form of attack that Terrwyn can muster and is considered her only 'true' offensive skill.

    Beta Skill: Silence - A skill which channels a spell with the ability to nullify sound from a target. Moreover it goes to such an extreme as to stop the targets from being able to cast Magical Spells at all, cancelling their voices and magical abilities for a short amount of time.

    Gamma Skill: Projection of the Scales: A skill which projects the protections granted to the lass by her weapon outward into the world. Such a projection allows her the ability to negate physical attacks, projectiles and magical attacks aimed at herself and her comrades for the duration of its casting. Since the skill is activated there are more limits than the passive defense she has, but it is a 'miracle' she can apply to others and is thus helpful in battle.

    Delta Skill: Resurrection: A skill which is considered the ultimate in healing abilities, it cannot be used in battle. Instead to heal mortal wounds after a battle is over this skill is activated and so long as one in the party is 'pure' it will allow for healing at a much greater rate than normal. It does however require sleep to achieve full healing as such it isn't prime for usage during a battle.

    Omega Skill: Divine Judgement : Scale Regulation: The Ultimate skill granted to Terrwyn by the world, Scale Regulation creates a set of balanced scales for all within the vicinity to see. It then physically balances her target and her party, weighing the conceptual 'justice' of the world against the actions of the target (be that target and enemy or Terrwyn & her party). Doing so will tip the scales in one direction or another. If the scales tip against the target they will be severely crippled, and damaged by Holy Light as it attempts to cleanse them from the world. In the same respect if the scales are used to tip in the favor of Terrwyn or her party it uses the same Holy Light of the World to proffer both a heal and a buff to Parameters which will last for the duration of the skill.

    Minor Class: Paladin

    Alpha Skill: Flail of Light - A skill which when used creates several balls of light from which spring long strands of light which can be controlled in the same fashion as a whip but do not require extra physical contact from the user. In this case, the whips can be considered a dynamic skill which can be used for offense, defense or supplementary purposes. Contact with the whips causes light type damage, and while they can be controlled with the mind, their accuracy and power can be increased through use of the hands for the sake of direction.
    Beta Skill: (LV 70)
    Gamma Skill: (LV 80)
    Delta Skill: (LV 90)
    Omega Skill: (LV 100)

    Support Skills

    Support #1: Magic Sense: A skill which relates to the ability to see the magical properties of things. Terrwyn's use of the skill is so advanced she can appraise magical artifacts, accurately navigate dense Mana Zones and replace her own lost physical sight to accurately 'see' the people around her and for a great distance beyond. In extreme cases it even allows her to detect lies and illusions when they are used. It is considered to be an evolution of the general skill 'Scan'.

    Support #2: Protection of the Scales: A strange passive skill granted by her weapon, which embodies the scales. These can be projected outwards but always offer her an enhancement of defense, so long as her weapon is equipped. This is much higher and more complex than a simple magic resistance. The Projection of the Scales protects her from things her weapon would judge against including projectiles, magic and physical attacks.

    Support #3: Mana Zone: A skill which allows the user to control and use magic within a certain radius of themselves, Mana Zone allows for the expansive use of all the spells created by Terrwyn. Her offensive and defensive magic both get a large boost with the addition of an external power source, and beyond that her magic can be spawned from anywhere within her area of influence which grows with her Mana Parameter.

    Support #4: ???
    Support #5: (LV 75)

    Sub-Class
    Skill #1: Holy Light : The ability to cast light based magic as used by all Holy Knights. It requires faith in the 'world' to be able to cast and is a magic type offered by the world when one becomes a Holy Knight as a Human. (Celestials have this ability innately). This ability can be taken early in ones career as a Holy Knight and used to bolster both offensive and defensive capabilities, as well as being used to combat Devils and other aberrant threats.
    Skill #2: Apprenticeship : A skill which allows Terrwyn to take an Apprentice. Unlike others because of her ranking she's allowed to keep an Apprentice for an extensive period of time. And the parameter bonus and permanent skill gain is higher on missions she assigns.
    Skill #3: Exorcism : The ability to cleanse Devil's magic or possessions from the world. A skill gained through ascension within the ranks of the Holy Knights and whose power is enhanced by the usage of Holy Light and other skills.
    Skill #4: Divine Judgement : The ability to know the sins of others and the right given by the world to judge those sins. This is a skill of rank among the Holy Knights and is expanded upon as they reach higher and higher ranks.
    Skill #5: Innocence: A crystal of God, though which her skills can be channeled. The more she synchronizes with the crystal, the more access she as to the abilities it possesses. Terrwyn's Innocence seems to be innately related to the scales of balance and seems to be a direct interpretation of the World's Justice.

    Equipment:

    Gear:

    Head
    Shoulders
    Torso
    Wrists
    Hands
    Waist
    Legs
    Feet

    Primary Weapon:
    Offhand/Secondary Weapon:
    Accessory #1:
    Accessory #2:
    Accessory #3:
    Artifact: Sword and Scales Staff : A weapon which takes the form of a large sword like stave which is used as a conduit for magical spells. It is aligned to 'Light' and has the ability to amplify several different spells that Terrwyn can cast. Beyond that the weapon itself can be used in a more direct fashion, though the woman tends to favor its use as a magical artifact over the potential ability to physically wield the weapon. In addition because it is infused with innocence it has a mind of its own and thus its powers are unique to it.

    Mounts:

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