Name: Terrwyn Elioenai
Title: Sword Maiden | Cardinal Holy Knight | Blind Holy Knight
Appearance:
Terrwyn is a beautiful blonde woman with a voluptuous body whose eyes are often covered with a blindfold. She wears white robes with blue outlines and a golden decorations around her hips. Her body is covered in several faint white lines that have all mostly healed, however, her eyes have healed to a lesser extent. They retain the whitish tinge of blindness and she cannot physically see through them though they are no longer visibly, physically damage.
Race: Human
Level: 68
Parameter:
Strength: B
Endurance: B
Agility: B
Mana: A
Luck: B
Artifact: ∞
Type: Warrior
Major Class: Caster
Alpha Skill: Holy Smite - An ability which calls forth the wrath of the world, in the form of light shaped swords which rain down upon an enemy causing massive damage. This skill is the most basic form of attack that Terrwyn can muster and is considered her only 'true' offensive skill.
Beta Skill: Silence - A skill which channels a spell with the ability to nullify sound from a target. Moreover it goes to such an extreme as to stop the targets from being able to cast Magical Spells at all, cancelling their voices and magical abilities for a short amount of time.
Gamma Skill: Projection of the Scales: A skill which projects the protections granted to the lass by her weapon outward into the world. Such a projection allows her the ability to negate physical attacks, projectiles and magical attacks aimed at herself and her comrades for the duration of its casting. Since the skill is activated there are more limits than the passive defense she has, but it is a 'miracle' she can apply to others and is thus helpful in battle.
Delta Skill: Resurrection: A skill which is considered the ultimate in healing abilities, it cannot be used in battle. Instead to heal mortal wounds after a battle is over this skill is activated and so long as one in the party is 'pure' it will allow for healing at a much greater rate than normal. It does however require sleep to achieve full healing as such it isn't prime for usage during a battle.
Omega Skill: Divine Judgement : Scale Regulation: The Ultimate skill granted to Terrwyn by the world, Scale Regulation creates a set of balanced scales for all within the vicinity to see. It then physically balances her target and her party, weighing the conceptual 'justice' of the world against the actions of the target (be that target and enemy or Terrwyn & her party). Doing so will tip the scales in one direction or another. If the scales tip against the target they will be severely crippled, and damaged by Holy Light as it attempts to cleanse them from the world. In the same respect if the scales are used to tip in the favor of Terrwyn or her party it uses the same Holy Light of the World to proffer both a heal and a buff to Parameters which will last for the duration of the skill.
Minor Class: Paladin
Alpha Skill: Flail of Light - A skill which when used creates several balls of light from which spring long strands of light which can be controlled in the same fashion as a whip but do not require extra physical contact from the user. In this case, the whips can be considered a dynamic skill which can be used for offense, defense or supplementary purposes. Contact with the whips causes light type damage, and while they can be controlled with the mind, their accuracy and power can be increased through use of the hands for the sake of direction.
Beta Skill: (LV 70)
Gamma Skill: (LV 80)
Delta Skill: (LV 90)
Omega Skill: (LV 100)
Support Skills
Support #1: Magic Sense: A skill which relates to the ability to see the magical properties of things. Terrwyn's use of the skill is so advanced she can appraise magical artifacts, accurately navigate dense Mana Zones and replace her own lost physical sight to accurately 'see' the people around her and for a great distance beyond. In extreme cases it even allows her to detect lies and illusions when they are used. It is considered to be an evolution of the general skill 'Scan'.
Support #2: Protection of the Scales: A strange passive skill granted by her weapon, which embodies the scales. These can be projected outwards but always offer her an enhancement of defense, so long as her weapon is equipped. This is much higher and more complex than a simple magic resistance. The Projection of the Scales protects her from things her weapon would judge against including projectiles, magic and physical attacks.
Support #3: Mana Zone: A skill which allows the user to control and use magic within a certain radius of themselves, Mana Zone allows for the expansive use of all the spells created by Terrwyn. Her offensive and defensive magic both get a large boost with the addition of an external power source, and beyond that her magic can be spawned from anywhere within her area of influence which grows with her Mana Parameter.
Support #4: ???
Support #5: (LV 75)
Sub-Class
Skill #1: Holy Light : The ability to cast light based magic as used by all Holy Knights. It requires faith in the 'world' to be able to cast and is a magic type offered by the world when one becomes a Holy Knight as a Human. (Celestials have this ability innately). This ability can be taken early in ones career as a Holy Knight and used to bolster both offensive and defensive capabilities, as well as being used to combat Devils and other aberrant threats.
Skill #2: Apprenticeship : A skill which allows Terrwyn to take an Apprentice. Unlike others because of her ranking she's allowed to keep an Apprentice for an extensive period of time. And the parameter bonus and permanent skill gain is higher on missions she assigns.
Skill #3: Exorcism : The ability to cleanse Devil's magic or possessions from the world. A skill gained through ascension within the ranks of the Holy Knights and whose power is enhanced by the usage of Holy Light and other skills.
Skill #4: Divine Judgement : The ability to know the sins of others and the right given by the world to judge those sins. This is a skill of rank among the Holy Knights and is expanded upon as they reach higher and higher ranks.
Skill #5: Innocence: A crystal of God, though which her skills can be channeled. The more she synchronizes with the crystal, the more access she as to the abilities it possesses. Terrwyn's Innocence seems to be innately related to the scales of balance and seems to be a direct interpretation of the World's Justice.
Equipment:
Gear:
Head
Shoulders
Torso
Wrists
Hands
Waist
Legs
Feet
Primary Weapon:
Offhand/Secondary Weapon:
Accessory #1:
Accessory #2:
Accessory #3:
Artifact: Sword and Scales Staff : A weapon which takes the form of a large sword like stave which is used as a conduit for magical spells. It is aligned to 'Light' and has the ability to amplify several different spells that Terrwyn can cast. Beyond that the weapon itself can be used in a more direct fashion, though the woman tends to favor its use as a magical artifact over the potential ability to physically wield the weapon. In addition because it is infused with innocence it has a mind of its own and thus its powers are unique to it.
Mounts: