Six Eyes: Gojo's eyes are a legendary awakened trait—hyper-perceptive mana vision. He sees every flow of mana in the environment, down to individual particles. He can read an enemy's attack trajectory before it starts, spot hidden dungeon traps from across the room, detect mana cores in monsters from kilometers away, and even sense when another Hunter is about to use a big skill. It's passive, always on, and the reason he can fight blindfolded: he literally doesn't need normal sight. Other Hunters call it "the cheat code eyes." High-level monsters sometimes try to blind him with mana flares, but he just laughs and dodges anyway.
Mana Reversal: By channeling his massive mana reserves through the Six Eyes' perfect efficiency, he reverses the flow of damage he receives, instantly converting lethal or debilitating wounds back into raw health and mana. Cuts seal shut, broken bones knit in seconds, internal bleeding vanishes, and even brain trauma from overusing his special abilities is repaired mid-combat as long as he has mana to spare. The skill is always active at a low level for minor injuries, but he can consciously spike it for catastrophic damage (e.g., regrowing limbs or recovering from near-death in moments), though it burns through mana proportional to the injury's severity. In practice, it makes him functionally immortal against anything short of an instant-kill blow or complete mana depletion, letting him tank S-rank boss attacks, laugh off city-level explosions, and keep fighting at full power while lesser Hunters would be paste. The blue glow that flickers across his body when it activates is the only visual tell—otherwise, he just stands there smirking like the damage never happened.
Infinite Barrier: His signature defense since undergoing a Second Awakening: he manipulates space around himself so anything approaching slows down infinitely the closer it gets—bullets, claws, spells, dragon breath, all grind to a halt inches from his skin. It's not a shield; it's rewriting distance itself. Physical attacks, projectiles, even most AOE magic just... stop. Only other S-rank spatial or conceptual attacks (like certain Monarch-level skills or artifacts) can force their way through, and even then it's a struggle. He can toggle the radius from skin-tight to a few meters when he's feeling generous (or wants to let someone cute get close).
Blue – Attraction Vortex
Gojo creates a localized point of intense attractive force, yanking everything toward it—monsters, debris, weaker Hunters who get too cocky. Low-level gates get cleared in seconds as packs of beasts slam into each other like ragdolls. Higher ranks feel like gravity just flipped and decided to hate them personally. He can make it small (pin a single boss) or large (pull an entire raid party into a kill zone). The visual is a swirling blue orb that looks like a black hole made of mana.
Red – Repulsive Burst:
The opposite of Blue: a violent repulsive wave that blasts outward, launching enemies, shattering barriers, and carving craters. It's his "get the fuck off me" button—perfect for when something actually gets past Infinity or when he wants to create breathing room in a swarm. The red flash is bright enough to blind lesser Hunters for a second, and the force can level buildings if he doesn't hold back.
Purple – Hollow Purge:
His ultimate trump card: he fuses the attractive (Blue) and repulsive (Red) forces into a single destructive sphere of void mana. Whatever it touches gets erased—matter, mana, even some enchantments. No explosion, no residue—just gone. He can fire it as a beam or a slow-moving orb, and it's terrifyingly precise. In his own terms, this is the kind of skill that makes other Hunters who think they're National-level shit themselves and call for backup. He doesn't spam it because the mana cost is obscene even for him, but when he does... gates close early.
Unlimited Void:
When shit gets real, Gojo expands his personal "territory"—a dome of warped space where he floods the area with infinite sensory and mana information. Enemies inside get paralyzed: brains overloaded with endless stimuli, mana circuits fried, bodies locked in place. It's less an attack and more a localized reality "fuckery zone". It lasts as long as he can sustain it (usually minutes against S-ranks, longer against weaker foes). Inside, he can walk around casually, tap victims on the head, whisper taunts, whatever. Only other top-tier spatial or mental-resistant foes can even move slightly.