Page 3 of 3 FirstFirst 123
Results 21 to 30 of 30

Thread: [Nocturnal Harmonia] Hunters

  1. #21
    ≡ Hunter Card ≡





    Name: Hyuuga Neji
    Age: 15
    Alias / Title:
    Affiliation: Konoha
    Race: Human
    Rank: S
    Type: Fighter

    Core Attributes

    Strength: A
    Durability: B
    Speed: A
    Mana: S
    Senses: S
    Class Skill: B

    Abilities

    Byakugan: An innate ocular mutation that grants the user near-total field vision and direct perception of mana as a tangible system, allowing them to observe mana circulation within living beings down to individual flow nodes, pathways, and pressure points; through this sight, the user can physically target and interfere with these nodes via precise strikes, temporarily sealing, destabilizing, or disrupting mana flow to limbs, organs, skills, or casting processes—effectively inducing paralysis, skill misfires, stat suppression, or catastrophic internal backlash depending on accuracy and force. Physical structures, mana-reinforced armor, barriers, and constructs appear layered and semi-transparent, exposing structural weak points and mana anchors, while terrain, concealment techniques, fog, illusions, and stealth lose effectiveness as the Byakugan tracks residual mana signatures and active flows over long distances; however, prolonged use induces extreme neural strain and sensory overload, and the ability provides no inherent physical enhancement, demanding exceptional precision, combat discipline, and bodily control to fully exploit its lethal potential.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  2. #22
    ≡ Hunter Card ≡





    Name: Hyuuga Hinata
    Age: 15
    Alias / Title:
    Affiliation: Konoha
    Race: Human
    Rank: S
    Type: Fighter

    Core Attributes

    Strength: B
    Durability: A
    Speed: A
    Mana: S
    Senses: S
    Class Skill: B

    Abilities

    Byakugan: An innate ocular mutation that grants the user near-total field vision and direct perception of mana as a tangible system, allowing them to observe mana circulation within living beings down to individual flow nodes, pathways, and pressure points; through this sight, the user can physically target and interfere with these nodes via precise strikes, temporarily sealing, destabilizing, or disrupting mana flow to limbs, organs, skills, or casting processes—effectively inducing paralysis, skill misfires, stat suppression, or catastrophic internal backlash depending on accuracy and force. Physical structures, mana-reinforced armor, barriers, and constructs appear layered and semi-transparent, exposing structural weak points and mana anchors, while terrain, concealment techniques, fog, illusions, and stealth lose effectiveness as the Byakugan tracks residual mana signatures and active flows over long distances; however, prolonged use induces extreme neural strain and sensory overload, and the ability provides no inherent physical enhancement, demanding exceptional precision, combat discipline, and bodily control to fully exploit its lethal potential.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  3. #23
    ≡ Hunter Card ≡





    Name: Ohara Jun
    Age: 24
    Alias / Title:
    Affiliation:
    Race: Human
    Rank: A (?)
    Type: Mage

    Core Attributes

    Strength: D
    Durability: B
    Speed: A
    Mana: A (?)
    Senses: S
    Class Skill: S

    Abilities

    Absolute Command: An ocular-type Hunter ability that allows the user to issue a single, irresistibly binding command to a target through direct eye contact. When activated, the user floods the target’s mana pathways with an overriding directive encoded into their cognitive core, forcibly rewriting intent and prioritizing the command above all other impulses. The effect bypasses mental resistance, emotional resolve, and standard anti-control abilities, functioning even on high-rank Hunters and awakened beings, though entities with superior mana or fragmented consciousness may experience partial distortion instead of full compliance. Each individual can only be affected once; subsequent attempts automatically fail as the target’s mana adapts and seals itself against the command. Overuse causes severe mana strain and neurological backlash, and if the user loses control of their activation, the ability may trigger involuntarily through eye contact alone.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  4. #24
    ≡ Hunter Card ≡





    Name: Aburame Shino
    Age: 15
    Alias / Title: Bug Boy | Cucky (by Hinata)
    Affiliation: Konoha
    Race: Human
    Rank: A
    Type: Mage

    Core Attributes

    Strength: E
    Durability: B
    Speed: C
    Mana: A
    Senses: A
    Class Skill: A

    Abilities

    Parasitic Swarm: The Hunter’s body serves as a living hive for mana-attuned parasitic insects that coexist symbiotically within his bloodstream and organs. These insects can be released externally or commanded internally to perform combat, reconnaissance, and suppression roles with extreme precision. The swarm feeds on ambient mana and siphons mana directly from enemies upon contact, weakening skills, disrupting spellcasting, and accelerating exhaustion. Individual insects can be sacrificed to form barriers, create binding constructs, relay sensory data across vast distances, or invade an enemy’s mana circulation to interfere with core flow, effectively “biting” at vital mana nodes to cripple movement or abilities. The swarm operates semi-autonomously, responding to intent rather than verbal command, making the Hunter exceptionally difficult to read or ambush. While the ability lacks explosive burst power, its strength lies in inevitability—once the swarm has made contact, escape becomes progressively harder the longer the engagement continues.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  5. #25
    ≡ Hunter Card ≡



    Name: Mizuhara Chizuru
    Age: 18
    Alias / Title:
    Affiliation:
    Race: Human
    Rank: B-Rank
    Type: Mage

    Core Attributes

    Strength: D
    Durability: D
    Speed: C
    Mana: B
    Senses: A
    Class Skill: B

    Abilities

    (None)

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  6. #26
    [COLOR="#0000FF"]
    ≡ Hunter Card ≡



    Name: Gojo Satoru
    Age: 22
    Alias / Title: Cursed Sorcerer
    Affiliation: Japanese Hunters Association
    Race: Human
    Rank: S
    Type: Mage

    Core Attributes

    Strength: A
    Durability: S
    Speed: S
    Mana: S
    Senses: S
    Class Skill: S

    Abilities

    Six Eyes: Gojo's eyes are a legendary awakened trait—hyper-perceptive mana vision. He sees every flow of mana in the environment, down to individual particles. He can read an enemy's attack trajectory before it starts, spot hidden dungeon traps from across the room, detect mana cores in monsters from kilometers away, and even sense when another Hunter is about to use a big skill. It's passive, always on, and the reason he can fight blindfolded: he literally doesn't need normal sight. Other Hunters call it "the cheat code eyes." High-level monsters sometimes try to blind him with mana flares, but he just laughs and dodges anyway.

    Mana Reversal: By channeling his massive mana reserves through the Six Eyes' perfect efficiency, he reverses the flow of damage he receives, instantly converting lethal or debilitating wounds back into raw health and mana. Cuts seal shut, broken bones knit in seconds, internal bleeding vanishes, and even brain trauma from overusing his special abilities is repaired mid-combat as long as he has mana to spare. The skill is always active at a low level for minor injuries, but he can consciously spike it for catastrophic damage (e.g., regrowing limbs or recovering from near-death in moments), though it burns through mana proportional to the injury's severity. In practice, it makes him functionally immortal against anything short of an instant-kill blow or complete mana depletion, letting him tank S-rank boss attacks, laugh off city-level explosions, and keep fighting at full power while lesser Hunters would be paste. The blue glow that flickers across his body when it activates is the only visual tell—otherwise, he just stands there smirking like the damage never happened.

    Infinite Barrier: His signature defense since undergoing a Second Awakening: he manipulates space around himself so anything approaching slows down infinitely the closer it gets—bullets, claws, spells, dragon breath, all grind to a halt inches from his skin. It's not a shield; it's rewriting distance itself. Physical attacks, projectiles, even most AOE magic just... stop. Only other S-rank spatial or conceptual attacks (like certain Monarch-level skills or artifacts) can force their way through, and even then it's a struggle. He can toggle the radius from skin-tight to a few meters when he's feeling generous (or wants to let someone cute get close).

    Blue – Attraction Vortex
    Gojo creates a localized point of intense attractive force, yanking everything toward it—monsters, debris, weaker Hunters who get too cocky. Low-level gates get cleared in seconds as packs of beasts slam into each other like ragdolls. Higher ranks feel like gravity just flipped and decided to hate them personally. He can make it small (pin a single boss) or large (pull an entire raid party into a kill zone). The visual is a swirling blue orb that looks like a black hole made of mana.

    Red – Repulsive Burst:
    The opposite of Blue: a violent repulsive wave that blasts outward, launching enemies, shattering barriers, and carving craters. It's his "get the fuck off me" button—perfect for when something actually gets past Infinity or when he wants to create breathing room in a swarm. The red flash is bright enough to blind lesser Hunters for a second, and the force can level buildings if he doesn't hold back.

    Purple – Hollow Purge:
    His ultimate trump card: he fuses the attractive (Blue) and repulsive (Red) forces into a single destructive sphere of void mana. Whatever it touches gets erased—matter, mana, even some enchantments. No explosion, no residue—just gone. He can fire it as a beam or a slow-moving orb, and it's terrifyingly precise. In his own terms, this is the kind of skill that makes other Hunters who think they're National-level shit themselves and call for backup. He doesn't spam it because the mana cost is obscene even for him, but when he does... gates close early.

    Unlimited Void:
    When shit gets real, Gojo expands his personal "territory"—a dome of warped space where he floods the area with infinite sensory and mana information. Enemies inside get paralyzed: brains overloaded with endless stimuli, mana circuits fried, bodies locked in place. It's less an attack and more a localized reality "fuckery zone". It lasts as long as he can sustain it (usually minutes against S-ranks, longer against weaker foes). Inside, he can walk around casually, tap victims on the head, whisper taunts, whatever. Only other top-tier spatial or mental-resistant foes can even move slightly.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  7. #27
    ≡ Hunter Card ≡




    Name: Toga Himiko
    Age: 16
    Alias / Title:
    Affiliation:
    Race: Human
    Rank: A-Rank
    Type: Assassin

    Core Attributes

    Strength: D
    Durability: D
    Speed: A
    Mana: A
    Senses: A
    Class Skill: A

    Abilities
    Sanguine Assimilation

    Sanguine Assimilation allows the Hunter to temporarily transform into a person whose blood she has consumed. A sufficient quantity of fresh blood is required to initiate transformation, and the duration depends on the amount ingested and the target’s mana density. While transformed, she perfectly replicates the target’s physical appearance, voice, and baseline mana signature. However, as an A-Rank Hunter, she cannot fully reproduce techniques that exceed her own rank’s output. This ability exists primarily for infiltration, deception, and psychological warfare rather than direct combat dominance.

    Crimson Echo

    Crimson Echo activates only while Sanguine Assimilation is active. If the absorbed target possesses a supernatural ability or Hunter skill equal to or below A-Rank, she may reproduce a weakened version of one of their abilities. The copied skill consumes significantly more mana than it would for the original user and is less stable in output. This limitation prevents her from overpowering higher-ranked Hunters while still allowing strategic flexibility. The ability exists to make her unpredictable in combat without making her a universal counter to stronger opponents.

    Blood Instinct

    Blood Instinct enhances her sensory perception toward individuals whose blood she has consumed. Even after a transformation ends, she retains a faint connection to the target’s mana signature, allowing her to track them within a limited range. The more emotionally intense the encounter, the stronger this tracking resonance becomes. This ability exists to reinforce her role as a pursuer and assassin rather than a front-line fighter. It gives her continuity between encounters instead of making her transformations purely situational.

    Scarlet Agility

    Scarlet Agility passively enhances her speed, reflexes, and flexibility beyond standard A-Rank physical reinforcement. Her combat style relies on erratic movement patterns, unconventional angles, and close-quarters weapon usage. This ability does not grant overwhelming strength but ensures she remains lethal in close range even without transformation. It exists to prevent her from becoming dependent on copied abilities and to preserve her identity as a close-range threat.

    Devoted Imitation

    Devoted Imitation is a conditional enhancement of Sanguine Assimilation. If she forms an intense emotional fixation on a specific target, her transformation into that individual becomes more stable and lasts longer while consuming less mana. In rare cases, the copied ability under Crimson Echo becomes slightly more efficient. This ability exists as a psychological amplifier within the system — rewarding obsession but tying her power growth to unstable emotional conditions, which keeps her balanced at A-Rank and prevents consistent overperformance.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  8. #28
    ≡ Hunter Card ≡




    Name: Daikichi Hiruko
    Age: 26
    Alias / Title: Aventurine of Stratagems
    Affiliation: International Peace Corporation | Stoneheart Guild | Japanese Hunters Association
    Race: Human
    Rank: S-Rank
    Type: Tanker

    Core Attributes

    Strength: B
    Durability: S
    Speed: A
    Mana: S
    Senses: S
    Class Skill: S

    Abilities

    Fortune's Gambit: His mana signature is literally laced with probability. Every time he takes a hit, there's a subtle, invisible "roll" in the air—most attacks glance off him or lose half their force like the universe just decided to cheat in his favor. When it goes wrong, though, the hit lands harder, like the cosmos is punishing him for winning too much. He laughs either way, because the thrill is the point.

    Fortified Chips: Hiruko scatters a storm of golden chips that stack into a nigh-unbreakable shield around himself or an ally. The barrier eats hits like a bottomless slot machine—dragon claws bounce, boss beams fizzle, even spatial rifts get jammed. When it finally cracks, the chips explode outward, shredding enemies in a hail of razor-sharp gold that leaves them bleeding and stunned.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  9. #29
    ≡ Hunter Card ≡




    Name: Kamuy-Tak
    Age: 17
    Alias / Title:
    Affiliation:
    Race: Human
    Rank: A-Rank
    Type: Fighter

    Core Attributes

    Strength: A
    Durability: B
    Speed: A
    Mana: A
    Senses: A
    Class Skill: B

    Abilities

    Hikari no Yaiba: When Kamuy-Tak pours his full mana into his sword and swings with absolute commitment, the blade erupts with blinding crimson light. An arc of radiant energy slashes forward in a wide crescent wave, cutting through enemies, armor, barriers, and even weaker monster cores over a wide area. The beam is so intense it briefly blinds anyone looking directly at it (allies included), and the air cracks with the force of the swing, leaving glowing scorch marks on the ground and on whatever survives. Against a single powerful target, he can narrow the beam into a thinner, concentrated line that pierces deeper and deals catastrophic damage to vital points. He usually calls it simply “the Shining Cut” in battle, but when the moment feels right, he’ll growl the full name under his breath: “Kamuy-Tak no Hikari no Yaiba” – the Light Blade of the Divine Spirit.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:
    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

  10. #30
    ≡ Hunter Card ≡



    Name: Zen'in Maki
    Age: 17
    Alias / Title:
    Affiliation: Zen'in Clan
    Race: Human
    Rank: B-Rank
    Type: Fighter

    Core Attributes

    Strength: B
    Durability: B
    Speed: B
    Mana: E
    Senses: E
    Class Skill:A

    Abilities

    Physically Gifted In exchange for her severe mana deficiency, Maki has always possessed exceptional physical prowess. She possesses peak human capabilities comparable to Hunters who constantly train in mana reinforcement. Maki's strength allowed her to work effectively as a Hunter by wielding Mana tools despite not having enough mana to be technically considered one.

    Equipment

    Head:
    Shoulders:
    Torso:
    Wrists:
    Hands:
    Waist:
    Legs:
    Feet:
    Primary Weapon:

    Cursebreaker's Fang

    This sleek, black-bladed naginata has a pole of twisted ebony wood etched with faint, glowing curses that flare crimson when it tastes blood. The blade is curved and razor-sharp, forged from magic beast bone that's naturally resistant to mana corrosion. As a B-rank magic weapon, it boosts Maki's speed and precision by channeling mana into quick, piercing thrusts that ignore basic defenses and apply a "curse bite" debuff—wounds bleed longer and weaken the enemy's mana flow, making their magical abilities more costly. It's not unbreakable—overuse cracks the blade—but it's perfect for a hunter like Maki who relies on technique over raw power, turning every swing into a calculated countermeasure to whatever monster thinks it can touch her.

    Offhand Weapon:
    Accessory #1:
    Accessory #2:
    Artifact:

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •